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Rend2 Updates #30
Rend2 Updates #30
Commits on Oct 2, 2023
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[vanilla] LS_NONE -> LS_LSNONE
Theres a define in MP that clashes, so it was renamed in MP. Apply this to vanilla too. Co-Authored-By: AntiAnti <17278566+antianti@users.noreply.github.com>
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q_shared.h defines "int COM_GetCurrentParseLine( void )" q_shared.cpp implemented "int COM_GetCurrentParseLine( int index )" Fixed now, so function can actually be used. Co-Authored-By: AntiAnti <17278566+antianti@users.noreply.github.com>
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Adding mdr structs, one more texture compression algorithm, some zone tags, and SkipBracedSection function Co-Authored-By: AntiAnti <17278566+antianti@users.noreply.github.com>
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Cleaned up alot of noise. Code formating will happen in another commit. All work based on: https://github.com/AntiAnti/OpenJK Co-Authored-By: AntiAnti <17278566+antianti@users.noreply.github.com>
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Commits on Oct 3, 2023
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[MP] Get rid of _skinSurface_t
Chose the SP variant of this to get rid of the void pointer in the struct, so potentially less casting.
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[Rend2] Fix cg_showtris depthtest
cg_showtris 1 shouldnt use depth culling. Had overseen this before.
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Commits on Oct 4, 2023
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[rend2] make sp renderer use the shared rend2 files
ifdefed sp / mp differences
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Commits on Oct 5, 2023
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Fix incorrect texture coordnates
The saber marks in SP use some additional scaling and there's some missing parts still. Also fixed incorrect ifdeffed if else constructs.
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Added working IsShaking Co-Authored-By: AntiAnti <17278566+antianti@users.noreply.github.com>
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[rend2-sp] Fix broken endscreen yavin2
Because there's a skyportal in this map, it always culled all the ui elements because they aren't sky surfaces.
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Commits on Oct 6, 2023
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Commits on Oct 7, 2023
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[rend2] Add md3 animations back, just CPU for now
Need to implement gpu vertex animations, but use the cpu fallback solution for now.
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Commits on Oct 8, 2023
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[rend2-sp] Fix ghoul2 saber marks
Its drawing at least. Potentially missing extra SP features.
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[rend2-sp] Enabling additional sp g2 gore features
I have no idea what this does. Can't find a difference visually myself.
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[SP] Increase REF_API_VERSION & UI_API_VERSION
Changed the API a little to match better between SP and MP. See following commits SomaZ@6654638 SomaZ@e40982b SomaZ@3ac87fd
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Commits on Oct 9, 2023
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[rend2] Init Uniforms for the splashScreenShader
so we can use Free on the program without checking if everything has been allocated.
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Commits on Oct 11, 2023
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[rend2-sp] Fix fog assignments
taspir2 and yavin_swamp now look correct too.
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Commits on Oct 13, 2023
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[rend2] Fix depth writes for shaders with blendFunc & sort opaque
Dont do that. GLS_DSTBLEND_BITS & GLS_SRCBLEND_BITS should be 0 for opaque objects that can write depth.
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Commits on Oct 22, 2023
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[rend2] Load weather images as SRGB in hdr lighting conditions
Also fixes depth lookup for weather surfaces that have no downwards velocity because we wont divide by zero anymore.
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Commits on Oct 25, 2023
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Commits on Oct 28, 2023
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Merge remote-tracking branch 'SomaZ/rend2-unified-wip' into rend2update
# Conflicts: # CMakeLists.txt # code/CMakeLists.txt # code/client/cl_cgame.cpp # code/client/cl_cin.cpp # code/client/cl_main.cpp # code/client/cl_ui.cpp # code/ghoul2/G2.h # code/qcommon/q_shared.cpp # code/qcommon/q_shared.h # code/qcommon/qfiles.h # code/qcommon/tags.h # code/rd-common/tr_public.h # code/rd-common/tr_types.h # code/rd-vanilla/G2_API.cpp # code/rd-vanilla/tr_local.h # code/rd-vanilla/tr_model.cpp # code/rd-vanilla/tr_scene.cpp # code/rd-vanilla/tr_shader.cpp # code/ui/ui_public.h # codemp/rd-vulkan/tr_subs.cpp # shared/rd-rend2/tr_light.cpp # shared/rd-rend2/tr_shader.cpp
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Commits on Oct 29, 2023
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