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A C# game server simulating a civilization world allowing roles free interacting. The key goals of the game are to dynamically generate any skills, technologies, recipes, and objects according to role behavior, and imitating real-world roles interacting logic as much as possible.

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SimCivil

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此项目主要是游戏的服务端,负责核心逻辑处理

A C# game server simulating a civilization world allowing roles free interacting. The key goals of the game are to dynamically generate any skills, technologies, recipes, and objects according to role behavior, and imitating real-world roles interacting logic as much as possible.

介绍

服务器模拟一个非常自由或者说内容设定丰富的世界,世界里面的 所有人形生物 都是玩家写脚本自动控制的。游戏不提供官方的客户端,玩家可以选择使用人工智能、有限状态机、甚至手动控制的方式,利用服务器提供的API控制玩家的角色在游戏内生存、发展和竞争。

服务器启动方式

  1. 编译并运行SimCivil.Orleans.Server
  2. 编译并运行SimCivil.Gate

客户端

目前有一个@jykgod 基于Cocos Creator的2d客户端实现Ezgame

讨论

  • 如果对于项目设计有任何建议或者反馈,可以提交issue一起讨论
  • 错误日志汇总可以在sentry上查看

配置开发环境

Package说明

  • SimCivil.Orleans.Grains 服务端主要逻辑架构,存放所有actor的实现
  • SimCivil.Orleans.Interfaces 定义actor的接口
  • SimCivil.Orleans.Server 服务端启动的载体,读取配置并启动silo
  • SimCivil.Gate 游戏网关,用于协调客户端和silo的通信
  • SimCivil.Contract 定义客户端可用的服务接口和游戏数据结构
  • SimCivil.Rpc 自定义简单Rpc库,为游戏客户端专门设计
  • SimCivil.Utilities 通用辅助代码,例如服务和选项的自动配置
  • SimCivil.Test 服务端单元测试
  • SimCivil.IntegrationTest 基于WPF的集成测试工具
  • SimCivil.SimpleClient 简单测试用客户端,已弃用
  • SimCivil.Scripts 计划中,存储游戏逻辑的脚本代码

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A C# game server simulating a civilization world allowing roles free interacting. The key goals of the game are to dynamically generate any skills, technologies, recipes, and objects according to role behavior, and imitating real-world roles interacting logic as much as possible.

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