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Bug: Sometimes the first "next" message after an inversal is wrong. The immediate calls (without "next:") will be correct

The Normal Mode version can be found here: https://github.com/teralove/vsnm-lakan-guide

VSHM Lakan Guide

Calls out mechanics during the fight.

Available messages:

  • Debuff (closest) - aka Marks/Curse
  • Spread - aka Circles
  • Gather + cleanse - aka Bombs
  • Debuff (furthest) - aka Marks/Curse
  • Gather - aka Circles
  • Gather + no cleanse - aka Bombs
  • Get out - for Begone! (Purple)
  • Get in - for Begone! (Red/Orange)
  • Ring soon, get ready to dodge - a warning for soul mechanic incoming
  • plague/regress - for the shield when entering Velik's soul
  • sleep - for the shield when exiting Velik's soul

Chat commands:

  • !VSHM-Lakan or !VSHMLakan - Toggles the module off/on (On by default)
  • !VSHM-Lakan.party or !VSHMLakan.party - Toggles sending messages to party/yourself (only yourself is default)

Commands are not case-sensitive. slash is supported but not required

Info:

  • You can disable "next" messages by setting the variable 'showNextMechanicMessage' to false
  • You can disable shield time warnings by setting the variable 'showShieldWarnings' to false
  • You can disable the Begone messages by setting the variable 'showBegoneMessages' to false

Known Issues:

  • Joining an in-progress fight (as in, relogging on from a disconnect) will probably screw something up or throw errors.
  • Sometimes the first next message after an inversal is wrong

Changelog

1.0.3

  • [+] Fixed: showNextMechanicMessage would still show messages following a dungeon message.

1.0.2

  • [+] Fixed: If the party wiped, some messges could be wrong on the following fight attempts.

1.0.1

  • [+] Added followup hint (sleep, plague/regress) to the ring/shield warning messages.

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Calls out mechanics during the fight

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