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Added simple implementation of SignalManager test
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
// | ||
// TGUI - Texus' Graphical User Interface | ||
// Copyright (C) 2012-2019 Bruno Van de Velde (vdv_b@tgui.eu) | ||
// | ||
// This software is provided 'as-is', without any express or implied warranty. | ||
// In no event will the authors be held liable for any damages arising from the use of this software. | ||
// | ||
// Permission is granted to anyone to use this software for any purpose, | ||
// including commercial applications, and to alter it and redistribute it freely, | ||
// subject to the following restrictions: | ||
// | ||
// 1. The origin of this software must not be misrepresented; | ||
// you must not claim that you wrote the original software. | ||
// If you use this software in a product, an acknowledgment | ||
// in the product documentation would be appreciated but is not required. | ||
// | ||
// 2. Altered source versions must be plainly marked as such, | ||
// and must not be misrepresented as being the original software. | ||
// | ||
// 3. This notice may not be removed or altered from any source distribution. | ||
// | ||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | ||
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#include "Tests.hpp" | ||
#include <TGUI/SignalManager.hpp> | ||
#include <TGUI/SignalManagerImpl.hpp> | ||
#include <TGUI/Widgets/Button.hpp> | ||
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TEST_CASE("[SignalManager]") | ||
{ | ||
SECTION("connect") | ||
{ | ||
auto tsmg = tgui::SignalManager::getSignalManager(); | ||
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std::function<int(tgui::Widget::Ptr)> a = [](tgui::Widget::Ptr s){return s->connect("PositionChanged", [](sf::Vector2f){});}; | ||
//IDEA for making connection by lambda function that will get widget name if signal manager can't hold loaded funcions | ||
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unsigned int id = tsmg->connect("NameOfWidget", "PositionChanged", [](){}); | ||
REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](sf::Vector2f){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Vector2f){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Widget::Ptr, std::string){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Widget::Ptr, std::string, sf::Vector2f){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Widget::Ptr, std::string, tgui::Vector2f){}) == ++id); | ||
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REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](sf::Vector2f){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Vector2f){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Widget::Ptr, std::string){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Widget::Ptr, std::string, sf::Vector2f){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Widget::Ptr, std::string, tgui::Vector2f){}) == ++id); | ||
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REQUIRE(tsmg->connect("NameOfWidget", "Focused", [](){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Focused", [](tgui::Widget::Ptr, std::string){}) == ++id); | ||
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REQUIRE(tsmg->connect("NameOfWidget", "Unfocused", [](){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Unfocused", [](tgui::Widget::Ptr, std::string){}) == ++id); | ||
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REQUIRE(tsmg->connect("NameOfWidget", "MouseEntered", [](){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "MouseEntered", [](tgui::Widget::Ptr, std::string){}) == ++id); | ||
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REQUIRE(tsmg->connect("NameOfWidget", "MouseLeft", [](){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "MouseLeft", [](tgui::Widget::Ptr, std::string){}) == ++id); | ||
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REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](tgui::ShowAnimationType){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](bool){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](tgui::ShowAnimationType, bool){}) == ++id); | ||
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tgui::Widget::Ptr widget2 = tgui::Button::create(); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](int){}, 5) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](auto){}, 10.f) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](tgui::Widget::Ptr, std::string){}) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](auto, auto, auto, tgui::Widget::Ptr, std::string){}, "Hey", 15, 3.f) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", std::bind([](int){}, 5)) == ++id); | ||
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REQUIRE(tsmg->connect("NameOfWidget", {"MouseEntered", "MouseLeft"}, [](){}) == id+2); | ||
REQUIRE(tsmg->connect("NameOfWidget", {"PositionChanged", "SizeChanged", "MouseEntered", "MouseLeft", "Pressed"}, [](const tgui::Widget::Ptr&, const std::string&){}) == id+7); | ||
id += 7; | ||
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struct Class | ||
{ | ||
void signalHandler1() {} | ||
void signalHandler2(tgui::Widget::Ptr, const std::string&) {} | ||
void signalHandler3(int, float, tgui::Widget::Ptr, const std::string&) {} | ||
void signalHandler4(int&, tgui::Widget::Ptr, const std::string&) {} | ||
void signalHandler5(int&, const sf::String&) {} | ||
void signalHandler6(int&, tgui::Widget::Ptr, const std::string&, std::string) {} | ||
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void signalHandler7() const {} | ||
void signalHandler8(tgui::Widget::Ptr, const std::string&) const {} | ||
void signalHandler9(int, float, tgui::Widget::Ptr, const std::string&) const {} | ||
void signalHandler10(int&, tgui::Widget::Ptr, const std::string&) const {} | ||
void signalHandler11(int&, const sf::String&) const {} | ||
void signalHandler12(int&, tgui::Widget::Ptr, const std::string&, std::string) const {} | ||
}; | ||
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int i; | ||
Class instance; | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler1, &instance) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler2, &instance) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler3, &instance, 0, 5.f) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler4, &instance, std::ref(i)) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler5, &instance, std::ref(i)) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler6, &instance, std::ref(i)) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler7, &instance) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler8, &instance) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler9, &instance, 0, 0.5f) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler10, &instance, std::ref(i)) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler11, &instance, std::ref(i)) == ++id); | ||
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler12, &instance, std::ref(i)) == ++id); | ||
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REQUIRE(tsmg->connect("NameOfWidget", "Pressed", std::function<void(std::string)>([](std::string){})) == ++id); | ||
} | ||
} |