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Added simple implementation of SignalManager test
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1aam2am1 committed Oct 8, 2019
1 parent 1915e96 commit 0ec53c1
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1 change: 1 addition & 0 deletions tests/CMakeLists.txt
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Expand Up @@ -14,6 +14,7 @@ set(TEST_SOURCES
Outline.cpp
Sprite.cpp
Signal.cpp
SignalManager.cpp
String.cpp
SvgImage.cpp
Text.cpp
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118 changes: 118 additions & 0 deletions tests/SignalManager.cpp
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// TGUI - Texus' Graphical User Interface
// Copyright (C) 2012-2019 Bruno Van de Velde (vdv_b@tgui.eu)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#include "Tests.hpp"
#include <TGUI/SignalManager.hpp>
#include <TGUI/SignalManagerImpl.hpp>
#include <TGUI/Widgets/Button.hpp>


TEST_CASE("[SignalManager]")
{
SECTION("connect")
{
auto tsmg = tgui::SignalManager::getSignalManager();

std::function<int(tgui::Widget::Ptr)> a = [](tgui::Widget::Ptr s){return s->connect("PositionChanged", [](sf::Vector2f){});};
//IDEA for making connection by lambda function that will get widget name if signal manager can't hold loaded funcions

unsigned int id = tsmg->connect("NameOfWidget", "PositionChanged", [](){});
REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](sf::Vector2f){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Vector2f){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Widget::Ptr, std::string){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Widget::Ptr, std::string, sf::Vector2f){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "PositionChanged", [](tgui::Widget::Ptr, std::string, tgui::Vector2f){}) == ++id);

REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](sf::Vector2f){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Vector2f){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Widget::Ptr, std::string){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Widget::Ptr, std::string, sf::Vector2f){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "SizeChanged", [](tgui::Widget::Ptr, std::string, tgui::Vector2f){}) == ++id);

REQUIRE(tsmg->connect("NameOfWidget", "Focused", [](){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Focused", [](tgui::Widget::Ptr, std::string){}) == ++id);

REQUIRE(tsmg->connect("NameOfWidget", "Unfocused", [](){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Unfocused", [](tgui::Widget::Ptr, std::string){}) == ++id);

REQUIRE(tsmg->connect("NameOfWidget", "MouseEntered", [](){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "MouseEntered", [](tgui::Widget::Ptr, std::string){}) == ++id);

REQUIRE(tsmg->connect("NameOfWidget", "MouseLeft", [](){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "MouseLeft", [](tgui::Widget::Ptr, std::string){}) == ++id);

REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](tgui::ShowAnimationType){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](bool){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "AnimationFinished", [](tgui::ShowAnimationType, bool){}) == ++id);


tgui::Widget::Ptr widget2 = tgui::Button::create();
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](int){}, 5) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](auto){}, 10.f) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](tgui::Widget::Ptr, std::string){}) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", [](auto, auto, auto, tgui::Widget::Ptr, std::string){}, "Hey", 15, 3.f) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", std::bind([](int){}, 5)) == ++id);

REQUIRE(tsmg->connect("NameOfWidget", {"MouseEntered", "MouseLeft"}, [](){}) == id+2);
REQUIRE(tsmg->connect("NameOfWidget", {"PositionChanged", "SizeChanged", "MouseEntered", "MouseLeft", "Pressed"}, [](const tgui::Widget::Ptr&, const std::string&){}) == id+7);
id += 7;

struct Class
{
void signalHandler1() {}
void signalHandler2(tgui::Widget::Ptr, const std::string&) {}
void signalHandler3(int, float, tgui::Widget::Ptr, const std::string&) {}
void signalHandler4(int&, tgui::Widget::Ptr, const std::string&) {}
void signalHandler5(int&, const sf::String&) {}
void signalHandler6(int&, tgui::Widget::Ptr, const std::string&, std::string) {}

void signalHandler7() const {}
void signalHandler8(tgui::Widget::Ptr, const std::string&) const {}
void signalHandler9(int, float, tgui::Widget::Ptr, const std::string&) const {}
void signalHandler10(int&, tgui::Widget::Ptr, const std::string&) const {}
void signalHandler11(int&, const sf::String&) const {}
void signalHandler12(int&, tgui::Widget::Ptr, const std::string&, std::string) const {}
};

int i;
Class instance;
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler1, &instance) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler2, &instance) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler3, &instance, 0, 5.f) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler4, &instance, std::ref(i)) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler5, &instance, std::ref(i)) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler6, &instance, std::ref(i)) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler7, &instance) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler8, &instance) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler9, &instance, 0, 0.5f) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler10, &instance, std::ref(i)) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler11, &instance, std::ref(i)) == ++id);
REQUIRE(tsmg->connect("NameOfWidget", "Pressed", &Class::signalHandler12, &instance, std::ref(i)) == ++id);

REQUIRE(tsmg->connect("NameOfWidget", "Pressed", std::function<void(std::string)>([](std::string){})) == ++id);
}
}

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