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980A | ||
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use advent_of_code::{Dir, Horizontal, Vertical}; | ||
use glam::{uvec2, UVec2}; | ||
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advent_of_code::solution!(); | ||
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/* -------------------------------------------------------------------------- */ | ||
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pub fn part_one(input: &str) -> Option<u32> { | ||
None | ||
} | ||
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pub fn part_two(input: &str) -> Option<u32> { | ||
None | ||
} | ||
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/* -------------------------------------------------------------------------- */ | ||
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#[derive(Debug, Clone, PartialEq, Eq)] | ||
struct Node { | ||
movement: Movement, | ||
press_a: u32, | ||
} | ||
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#[derive(Debug, Clone, PartialEq, Eq)] | ||
enum Movement { | ||
NoMove, | ||
OneDirection { dir: Dir, distance: u32 }, | ||
TwoDirection { possibilities: Vec<Vec<Dir>> }, | ||
} | ||
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fn parse_numerical_sequence(input: &[u8]) -> impl Iterator<Item = NumericButton> + '_ { | ||
input.into_iter().copied().map(|b| match b { | ||
b'A' => NumericButton::A, | ||
b'0' => NumericButton::N0, | ||
b'1' => NumericButton::N1, | ||
b'2' => NumericButton::N2, | ||
b'3' => NumericButton::N3, | ||
b'4' => NumericButton::N4, | ||
b'5' => NumericButton::N5, | ||
b'6' => NumericButton::N6, | ||
b'7' => NumericButton::N7, | ||
b'8' => NumericButton::N8, | ||
b'9' => NumericButton::N9, | ||
_ => unreachable!(), | ||
}) | ||
} | ||
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#[derive(Debug, Clone, Copy, PartialEq, Eq)] | ||
enum NumericButton { | ||
N0, | ||
N1, | ||
N2, | ||
N3, | ||
N4, | ||
N5, | ||
N6, | ||
N7, | ||
N8, | ||
N9, | ||
A, | ||
} | ||
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#[derive(Debug, Clone, Copy, PartialEq, Eq)] | ||
enum DirectionalButton { | ||
Direction(Dir), | ||
A, | ||
} | ||
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impl NumericButton { | ||
fn col(self) -> u32 { | ||
match self { | ||
NumericButton::N7 | NumericButton::N4 | NumericButton::N1 => 0, | ||
NumericButton::N0 | NumericButton::N2 | NumericButton::N5 | NumericButton::N8 => 1, | ||
NumericButton::A | NumericButton::N3 | NumericButton::N6 | NumericButton::N9 => 2, | ||
} | ||
} | ||
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fn row(self) -> u32 { | ||
match self { | ||
NumericButton::N7 | NumericButton::N8 | NumericButton::N9 => 0, | ||
NumericButton::N4 | NumericButton::N5 | NumericButton::N6 => 1, | ||
NumericButton::N1 | NumericButton::N2 | NumericButton::N3 => 2, | ||
NumericButton::N0 | NumericButton::A => 3, | ||
} | ||
} | ||
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fn pos(self) -> UVec2 { | ||
uvec2(self.col(), self.row()) | ||
} | ||
} | ||
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impl DirectionalButton { | ||
fn col(self) -> u32 { | ||
match self { | ||
DirectionalButton::Direction(Dir::Left) => 0, | ||
DirectionalButton::Direction(Dir::Up) | DirectionalButton::Direction(Dir::Down) => 1, | ||
DirectionalButton::A | DirectionalButton::Direction(Dir::Right) => 2, | ||
} | ||
} | ||
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fn row(self) -> u32 { | ||
match self { | ||
DirectionalButton::Direction(Dir::Up) | DirectionalButton::A => 0, | ||
DirectionalButton::Direction(Dir::Left) | ||
| DirectionalButton::Direction(Dir::Down) | ||
| DirectionalButton::Direction(Dir::Right) => 1, | ||
} | ||
} | ||
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fn pos(self) -> UVec2 { | ||
uvec2(self.col(), self.row()) | ||
} | ||
} | ||
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fn compute_sequence_for_numerical_keyboard( | ||
sequence: impl IntoIterator<Item = NumericButton>, | ||
) -> Vec<Node> { | ||
let mut nodes = Vec::new(); | ||
let mut current_position = NumericButton::A.pos(); | ||
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for goal in sequence { | ||
let pos = goal.pos(); | ||
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let horizontal = match current_position.x.cmp(&pos.x) { | ||
std::cmp::Ordering::Less => Some((Horizontal::Right, pos.x - current_position.x)), | ||
std::cmp::Ordering::Equal => None, | ||
std::cmp::Ordering::Greater => Some((Horizontal::Left, current_position.x - pos.x)), | ||
}; | ||
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let vertical = match current_position.y.cmp(&pos.y) { | ||
std::cmp::Ordering::Less => Some((Vertical::Down, pos.y - current_position.y)), | ||
std::cmp::Ordering::Equal => None, | ||
std::cmp::Ordering::Greater => Some((Vertical::Up, current_position.y - pos.y)), | ||
}; | ||
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let movement = match (horizontal, vertical) { | ||
(None, None) => Movement::NoMove, | ||
(None, Some((dir, distance))) => Movement::OneDirection { | ||
dir: dir.into(), | ||
distance, | ||
}, | ||
(Some((dir, distance)), None) => Movement::OneDirection { | ||
dir: dir.into(), | ||
distance, | ||
}, | ||
(Some((horizontal, h_distance)), Some((vertical, v_distance))) => { | ||
todo!(); | ||
} | ||
}; | ||
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nodes.push(Node { | ||
movement, | ||
press_a: 1, | ||
}); | ||
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current_position = pos; | ||
} | ||
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nodes | ||
} | ||
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fn compute_sequence_for_directional_keyboard( | ||
sequence: impl IntoIterator<Item = Node>, | ||
) -> Vec<Node> { | ||
let mut nodes = Vec::new(); | ||
let mut current_position = DirectionalButton::A.pos(); | ||
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for Node { movement, press_a } in sequence { | ||
match movement { | ||
Movement::NoMove => { /* nothing */ } | ||
Movement::OneDirection { dir, distance } => { | ||
// TODO: move to dir. | ||
// TODO: press A for `distance` | ||
let goal = DirectionalButton::Direction(dir); | ||
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todo!(); | ||
} | ||
Movement::TwoDirection { possibilities } => todo!(), | ||
} | ||
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// TODO: move to A. | ||
// TODO: press A for `press_a`. | ||
let goal = DirectionalButton::A; | ||
} | ||
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nodes | ||
} | ||
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fn compute_shortest_sequence( | ||
numerical_sequence: impl IntoIterator<Item = NumericButton>, | ||
) -> Vec<DirectionalButton> { | ||
// let first_keyboard = compute_sequence_for_numerical_keyboard(numerical_sequence); | ||
// let seconds_keyboard = compute_sequence_for_directional_keyboard(dbg!(first_keyboard)); | ||
// let third_keyboard = compute_sequence_for_directional_keyboard(dbg!(seconds_keyboard)); | ||
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// dbg!(third_keyboard) | ||
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todo!(); | ||
} | ||
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/* -------------------------------------------------------------------------- */ | ||
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#[cfg(test)] | ||
mod tests { | ||
use super::*; | ||
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#[test] | ||
fn part_one_shortest_sequence() { | ||
let tests = [ | ||
( | ||
b"029A", | ||
&b"<vA<AA>>^AvAA<^A>A<v<A>>^AvA^A<vA>^A<v<A>^A>AAvA^A<v<A>A>^AAAvA<^A>A"[..], | ||
), | ||
( | ||
b"980A", | ||
&b"<v<A>>^AAAvA^A<vA<AA>>^AvAA<^A>A<v<A>A>^AAAvA<^A>A<vA>^A<A>A"[..], | ||
), | ||
( | ||
b"179A", | ||
&b"<v<A>>^A<vA<A>>^AAvAA<^A>A<v<A>>^AAvA^A<vA>^AA<A>A<v<A>A>^AAAvA<^A>A"[..], | ||
), | ||
( | ||
b"456A", | ||
&b"<v<A>>^AA<vA<A>>^AAvAA<^A>A<vA>^A<A>A<vA>^A<A>A<v<A>A>^AAvA<^A>A"[..], | ||
), | ||
( | ||
b"379A", | ||
&b"<v<A>>^AvA^A<vA<AA>>^AAvA<^A>AAvA^A<vA>^AA<A>A<v<A>A>^AAAvA<^A>A"[..], | ||
), | ||
]; | ||
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for (input, output) in tests { | ||
assert_eq!( | ||
compute_shortest_sequence(parse_numerical_sequence(input)).len(), | ||
output.len(), | ||
"input: '{}'", | ||
core::str::from_utf8(input).unwrap() | ||
); | ||
} | ||
} | ||
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#[test] | ||
fn test_part_one() { | ||
let result = part_one(&advent_of_code::template::read_file("examples", DAY)); | ||
assert_eq!(result, Some(126384)); | ||
} | ||
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#[test] | ||
fn test_part_two() { | ||
let result = part_two(&advent_of_code::template::read_file("examples", DAY)); | ||
assert_eq!(result, None); | ||
} | ||
} |