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Add reliable engine binary retrieval #72

Add reliable engine binary retrieval

Add reliable engine binary retrieval #72

Workflow file for this run

name: Deployment
on:
push:
tags:
- 'v*'
pull_request:
paths:
- godot-engine/**
- .github/**
- mirror-godot-app/**
concurrency:
# workflow name - PR || fallback to unique run id, this happens when you're not building a PR
# this ensures all branches build properly and cancel their previous runs
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
get-or-build-engine:
name: Building Engine
uses: ./.github/workflows/engine.yml
secrets:
GCP_BUCKET_UPLOAD: ${{ secrets.GCP_BUCKET_UPLOAD }}
with:
environment: "dev"
build-windows-client:
name: 🏁 Build Windows Dev PR
uses: ./.github/workflows/client-build-tool.yml
needs: get-or-build-engine
secrets:
gcp-secret: ""
cicd-token-github: ${{ secrets.GITHUB_TOKEN }}
with:
should-deploy: false
should-run-unit-tests: true
should-notify-on-failure: false
editor-binary-workflow: deployment.yml
editor-binary-name: MirrorGodotEditorWindows.exe
editor-binary-download: MirrorGodotEditorWindows.exe
editor-binary-branch: dev
editor-template-directory: ~/AppData/Roaming/Godot/export_templates/4.3.dev
template-binary-workflow: deployment.yml
template-binary-name: windows_release_x86_64.exe
template-binary-branch: themirror
export-template-file: windows_release_x86_64.exe
game-environment-cfg-name: official
game-export-preset: Windows
game-binary-name: The Mirror Dev.exe
bucket-name: no-bucket
os: "windows-latest"
editor-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/${{needs.get-or-build-engine.outputs.commit_hash}}/MirrorGodotEditorWindows.exe
template-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/${{needs.get-or-build-engine.outputs.commit_hash}}/windows_release_x86_64.exe
# build-macos-client:
# name: 🍎 Build MacOS Dev PR
# uses: ./.github/workflows/client-build-tool.yml
# needs: get-or-build-engine
# secrets:
# gcp-secret: ""
# cicd-token-github: ${{ secrets.GITHUB_TOKEN }}
# with:
# should-deploy: false
# should-run-unit-tests: true
# should-notify-on-failure: false
# should-unzip-editor: true
# should-install-timeout-macos: true
# editor-binary-workflow: deployment.yml
# editor-binary-download: MirrorGodotEditorMac.app.zip
# editor-binary-name: MirrorGodotEditorMac.app/Contents/MacOS/Godot
# editor-binary-branch: themirror
# editor-template-directory: ~/Library/Application\ Support/Godot/export_templates/4.3.dev
# template-binary-workflow: deployment.yml
# template-binary-name: macos_template.app.zip
# template-binary-branch: dev
# export-template-file: macos.zip
# game-environment-cfg-name: official
# game-export-preset: MacOS-themirror-dev
# game-binary-name: The Mirror Dev.app
# bucket-name: no-bucket
# os: "macos-latest"
# build-linux-client:
# name: 🐧 Build Linux Dev PR
# uses: ./.github/workflows/client-build-tool.yml
# needs: get-or-build-engine
# secrets:
# gcp-secret: ""
# cicd-token-github: ${{ secrets.GITHUB_TOKEN }}
# with:
# should-deploy: false
# should-run-unit-tests: true
# should-notify-on-failure: false
# editor-binary-workflow: deployment.yml
# editor-binary-name: MirrorGodotEditorLinux.x86_64
# editor-binary-download: MirrorGodotEditorLinux.x86_64
# editor-binary-branch: dev
# editor-template-directory: ~/.local/share/godot/export_templates/4.3.dev
# template-binary-workflow: deployment.yml
# template-binary-name: linux_release.x86_64
# template-binary-branch: themirror
# export-template-file: linux_release.x86_64
# game-environment-cfg-name: official
# game-export-preset: Linux
# game-binary-name: The Mirror Dev.x86_64
# bucket-name: no-bucket
# os: "ubuntu-20.04"