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Added The Mad Noodle Folder, noodlepad_micro Keypad Definitions and udon13 Keypad Definitions #2131
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,46 @@ | ||
{ | ||
"name": "NoodlePad Micro", | ||
"vendorId": "0x6A6C", | ||
"productId": "0x0004", | ||
"keycodes": ["qmk_lighting"], | ||
"menus": ["qmk_rgblight"], | ||
"customKeycodes": [ | ||
{ | ||
"name": "RGB Layer Mode", | ||
"title": "Toggle the RGB Layer Indicator Mode (Mode1: Blink White=0, Red=1, Green=2, Blue=3) / (Mode2: One LED lit white according to current layer)", | ||
"shortName": "L_IND" | ||
}, | ||
{ | ||
"name": "Cycle Layers", | ||
"title": "Cycle through the layers (Place on same key on all layers)", | ||
"shortName": "L_CYC" | ||
} | ||
], | ||
"matrix": { | ||
"rows": 3, | ||
"cols": 3 | ||
}, | ||
"layouts": { | ||
"keymap": [ | ||
[ | ||
{"c": "#777777" }, | ||
"0,2\n\n\n\n\n\n\n\n\ne0", | ||
{"x": 1}, | ||
"0,0\n\n\n\n\n\n\n\n\ne1" | ||
], | ||
[ | ||
{"c": "#cccccc"}, | ||
"1,2", | ||
"1,1", | ||
"1,0" | ||
], | ||
[ | ||
"2,2", | ||
"2,1", | ||
"2,0" | ||
] | ||
] | ||
} | ||
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} |
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---|---|---|
@@ -0,0 +1,32 @@ | ||
{ | ||
"name": "NoodlePad v1", | ||
"vendorId": "0x6A6C", | ||
"productId": "0x0001", | ||
"keycodes": ["qmk_lighting"], | ||
"menus": ["qmk_rgblight"], | ||
"customKeycodes": [ | ||
{ | ||
"name": "RGB Layer Mode", | ||
"title": "Toggle the RGB Layer Indicator Mode (Mode1: Blink White=0, Red=1, Green=2, Blue=3) / (Mode2: One LED lit white according to current layer)", | ||
"shortName": "L_IND" | ||
}, | ||
{ | ||
"name": "Cycle Layers", | ||
"title": "Cycle through the layers (Place on same key on all layers)", | ||
"shortName": "L_CYC" | ||
} | ||
], | ||
"matrix": { | ||
"rows": 3, | ||
"cols": 3 | ||
}, | ||
"layouts": { | ||
"keymap": [ | ||
["0,0",{"c":"#777777"},"0,1\n\n\n\n\n\n\n\n\ne0",{"c":"#cccccc"},"0,2"], | ||
["1,0","1,1","1,2"], | ||
["2,0","2,1","2,2"] | ||
] | ||
} | ||
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} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
{ | ||
"name": "NoodlePad v2", | ||
"vendorId": "0x6A6C", | ||
"productId": "0x0002", | ||
"keycodes": ["qmk_lighting"], | ||
"menus": ["qmk_rgblight"], | ||
"customKeycodes": [ | ||
{ | ||
"name": "RGB Layer Mode", | ||
"title": "Toggle the RGB Layer Indicator Mode (Mode1: Blink White=0, Red=1, Green=2, Blue=3) / (Mode2: One LED lit white according to current layer)", | ||
"shortName": "L_IND" | ||
}, | ||
{ | ||
"name": "Cycle Layers", | ||
"title": "Cycle through the layers (Place on same key on all layers)", | ||
"shortName": "L_CYC" | ||
} | ||
], | ||
"matrix": { | ||
"rows": 3, | ||
"cols": 3 | ||
}, | ||
"layouts": { | ||
"keymap": [ | ||
["0,0",{"c":"#777777"},"0,1\n\n\n\n\n\n\n\n\ne0",{"c":"#cccccc"},"0,2"], | ||
["1,0","1,1","1,2"], | ||
["2,0","2,1","2,2"] | ||
] | ||
} | ||
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||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
{ | ||
"name": "Udon:13", | ||
"vendorId": "0x6A6C", | ||
"productId": "0x0012", | ||
"keycodes": ["qmk_lighting"], | ||
"menus": ["qmk_rgblight"], | ||
"customKeycodes": [ | ||
{ | ||
"name": "Cycle Layers", | ||
"title": "Cycle through the layers (Place on same key on all layers)", | ||
"shortName": "L_CYC" | ||
} | ||
], | ||
Comment on lines
+7
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+13
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I dont see the custom keycodes in QMK? |
||
"matrix": { | ||
"rows": 4, | ||
"cols": 4 | ||
}, | ||
"layouts": { | ||
"keymap": [ | ||
[{"x":3,"c":"#777777"},"0,3\n\n\n\n\n\n\n\n\ne0"], | ||
[{"y":0.25,"c":"#cccccc"},"1,0","1,1","1,2","1,3"], | ||
["2,0","2,1","2,2","2,3"], | ||
["3,0","3,1","3,2","3,3"] | ||
] | ||
} | ||
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} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,31 @@ | ||
{ | ||
"name": "Udon:13 v.2", | ||
"vendorId": "0x6A6C", | ||
"productId": "0x0013", | ||
"keycodes": ["qmk_lighting"], | ||
"menus": ["qmk_rgblight"], | ||
"customKeycodes": [ | ||
{ | ||
"name": "RGB Layer Mode", | ||
"title": "Toggle the RGB Layer Indicator Mode (Mode1: Blink White=0, Red=1, Green=2, Blue=3) / (Mode2: One LED lit white according to current layer)", | ||
"shortName": "L_IND" | ||
}, | ||
{ | ||
"name": "Cycle Layers", | ||
"title": "Cycle through the layers (Place on same key on all layers)", | ||
"shortName": "L_CYC" | ||
} | ||
], | ||
"matrix": { | ||
"rows": 4, | ||
"cols": 4 | ||
}, | ||
"layouts": { | ||
"keymap": [ | ||
[{ "x": 3, "c": "#777777" }, "0,3\n\n\n\n\n\n\n\n\ne0"], | ||
[{ "y": 0.25, "c": "#cccccc" }, "1,0", "1,1", "1,2", "1,3"], | ||
["2,0", "2,1", "2,2", "2,3"], | ||
["3,0", "3,1", "3,2", "3,3"] | ||
] | ||
} | ||
} |
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I don't see the custom keycodes in the QMK firmware?
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Oh crap! I literally just committed those changes in today totally forgetting that they need to be in the QMK master as well.
I actually just made the PR today for those changes to QMK qmk/qmk_firmware#23003
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@Xelus22 I'd ideally like these changes in there, so should we wait until the QMK PR is merged?
Or should i revert that last commit for now? Or can we just push it through even though they arent in just yet.
The only reason I ask is because im in a bit of rush, since im trying to launch this new keypad ASAP and id like Easy via support on launch.
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You can either:
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@Xelus22 I might wait, at least for the micro. Just because I think it'll make a difference for my customers.
If I do wait though, I don't really want to have to wait a long time for this to get merged. Is it ok if I @ you once the PR goes through so we can merge this ASAP? I'm super sorry, I know I'm probably being crazy annoying with this PR lol
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yep all good. I usually get to these every weekend.