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Releases: thebitcave/ai-brain-extensions-for-corgi-engine
Releases · thebitcave/ai-brain-extensions-for-corgi-engine
Release 7.5.0
- Added: AIActionResetTargetNode to empty the AIBrain target
- Added AIActionSelfDestructNode to kill an AI easily
Also See: MMTools Extensions Releases
Requires Unity 2019.4.3+
Requires Corgi Engine 7.5
Release 7.3.1
- Added: option to AIActionShoot to target distinct CharacterHandleWeapon abilities
- Updated: version naming convention to aling with Corgi Engine
- Also See: MMTools Extensions Releases
Requires Unity 2019.4.3+
Requires Corgi Engine 7.3
Version 2.0.1
- Added: AIActionReload node
- Added: AIDecisionReloadNeeded node
- Added: option to AIActionSwapBrain to pass the old brain's Target to the new one on swap
- Added: options to AIActionPatrol and AIActionFlyPatrol to reset position (or not) on revive
- Also See: MMTools Extensions Releases
Requires Unity 2019.4.3+
Requires Corgi Engine 7.1
Version 1.5.0
- Added: AIActionSetLastKnownPositionAsTargetNode
- Updated: Add option to AIActionPatrol to detect obstacles via custom layermasks
Requires Unity 2019.3.3+
Requires Corgi Engine 6.7
Version 1.4.0
- Added: AIActionUnityEvents
- Added: AIActionMMFeedbacks
- Added: AIActionSwapBrain
- Also See: MMTools Extensions Releases
Requires Unity 2019.3.3+
Requires Corgi Engine 6.6
Version 1.3.0
- Added: AIActionDashNode
- Added: AIActionMoveAwayFromTargetNode
- Added: RetroBlobDashBrain prefabs
- Updated: RetroAI_Debugger, RetroAI_Generated, RetroAI_Pluggable scenes
- Updated: Rename folders
- Also See: MMTools Extensions Releases
Requires Unity 2019.3.3+
Version 1.2.2
Version 1.2.1
Version 1.2.0 - Master/Slave Brains
- Added: master/slave demo scene (RetroAI_MasterSlave)
- Added: hive mind demo scene (RetroAI_MasterSlave_HiveMind)
- Improved: moved old scenes to Minimal section
Also see: MMTools Extensions Releases