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Awesome VR

A curated list of articles, videos, and more on VR for developers/designers. Updated every weekend!!!

AR

Hololens Design Patterns - link

Audio

2014 Oculus Connect - Introduction to Audio in VR - (link, notes)

##Best Practices

Oculus Best Practices - link

Google Cardboard Best Practices - link

Leap Motion Best Practices - link

##Design and UX

Exploring Methods for Conveying Object Weight in Virtual Reality - link

Building 3D Dimensional UI For VR - link

Hovercast VR Menu: Behind the Design - link

Get started with VR: user experience design - link

Buttons in virtual reality - a UI/UX design approach - link

UI/UX design for WebVR with Josh Carpenter - link

A Short Discusson on Font Choice in VR - link

Designing for VR: Environments and Interactions - link

Designing for VR: Input, Planning, and Testing - link

Lessons Learned at The Vive Game Jam - (link, notes)

VRID: A Design Model and Methodology for Developing Virtual Reality Interfaces - link

Everything I Needed to Know About Good User Experience I Learned While Working in Restaurants - (link, notes)

Mike Alger - Visual Design Methods For VR - link

Mike Alger - VR Interface Design Pre-Visualisation Methods- (link, notes)

Mike Alger - VR Interface Design Manifesto - (link, notes)

Dan Gilmore of Develop - Designing UI For VR: Develop 2015 - link

Designing For Virtual Reality - (link, notes)

From Product Design to Virtual Reality - (link, notes)

Immersive Design - Learning to Let Go of the Screen - (link , notes)

Google I/O 2015 - Designing for virtual reality - link

VR Design: Transitioning from a 2D to 3D Design Paradigm - link

The Fundamentals of User Experience in Virtual Reality - (link, notes)

Ready For UX In 3D? - (link, notes)

Taking Motion Control Ergonomics Beyond Minority Report - (link, notes)

Build-a-Button Workshop: VR Interaction Design from the Ground Up - (link, notes)

Voices of VR Podcast #276: VR Interface Design Insights from Mike Alger - link

##Film What I learned making my first VR journalism video - link

The Swayze Effect - link

First-person perspective cinematic virtual reality content — dos and dont’s - link ##Frameworks and Libraries

A-Frame - HTML Framework For Creating Web VR Experiences - link

A Journey To Virtual Reality With React - link

Primose - HTML/JS Framework for Web VR - link

three.js - link

Hover VR Interface Kit - link

Vrui VR Toolkit - link

##Future of VR

a16z: The Present State and Future Possibility of Virtual Reality - link

Jesse Schell - Lessons From Game Design - link

Virtual Reality Predictions For 2016 & Beyond - (link, notes)

History

Seeing Is Believing: The State of Virtual Reality - (link, notes)

A Brief History of Oculus, from Day Zero to Day One - link

Human Physiology, the Body, and VR

AR / VR Teleportation Concepts By Albert Hwang - link

Locomotion in Virtual Reality - link

Locomotion in VR: Overview of different locomotion methods on HTC Vive By Bumble - link

Virtual Gateways and Event Boundaries - (link, notes)

Mike Alger - Designing VR for Humans - link

Samsung Developer Conference - The Human Perceptual System in Virtual Reality - link

The user is disabled: solving for physical limitations in VR - (link, notes)

The critical problem with optical body and hand tracking in VR - link

Why You Want (But Won't Like) A Minority Report-Stytle-Interface - (link, notes)

Testing In VR - (link, notes)

Standing vs. Seated: The VR Community Weight In - link

2015 SVVR - Space To Think (Jody Medich) - link

Vergence-accommodation conflict is a bitch—here’s how to design around it. - (link, notes)

Resolving the Vergence-Accommodation Conflict in Head Mounted Displays - link

Vergence–accommodation conflicts hinder visual performance and cause visual fatigue - link

Misc

Virtual Microscopy UI: Speculative Brainstorm and Prototype - link

Psychology

Virtual gateways and event boundaries - (link, notes)

Keynotes

Oculus Connect 2 Livestream - link (starts at 00:33:15)

Tech

Projection Properties of and Scale Issues with Oculus Rift - link

Magic Leap Plans (Date unknown) - link

Tools

Unity - link

Unreal Engine - link

Blender - link

Adobe After Effects (prototyping) - link

Wwise (audio) - link

Tutorials

DevUp: "VR Guitar" Development Updates - link

Unity’s UI System in VR - link

Principles of VR with Unity Examples - link

Usability

Conducting User Tests With an Oculus Rift - link

License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/4.0/).

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