Alpha 2
Pre-release
Pre-release
Here are the main bug-fixes and updates since the last version.
Bugfixes
- Eyebrows and eyes animate now. (This was a careless mistake on my part. I made a fix for this two weeks ago, but I didn't notice that I hadn't published it until a friend reported the bug today.)
- Fix for animations with scale. In the previous version, only one of the scale frames would be saved per bone. (This happened because I changed how scale was calculated right before Alpha 1.)
- Disable Rig Suffix now works again. (What this feature does is it adds the actor name to the end of the animation. For example, a2o_panda_dance would stay the same if Disable Rig Suffix was true, but if it was false, it would become a2o_panda_dance_x, if x was the name of your actor that is.)
- Initial Offsets Q and T now have defaults. Previously, you would have needed to fill this out, even if you didn't change it from the default value.
New Features
- Uncompressed animations are now possible to export. If your animation needs extremely fine detail, you may need this. In 99% of cases though, you won't need this. It also doubled animation sizes in my tests. (How this works is by using the F1 palette to store full floats instead of the quantized data that animations usually have.)
Upcoming Features
- Initial work on new Copy Baked Animation. This feature will let you copy existing in-game animations to ik rigs so you can edit animations more easily. However, it needs a lot more work before it becomes functional.