Alpha 3
Pre-release
Pre-release
New Features:
- Animating relative to a subroot with IK is now possible with "Use World RIg and Bone as Root for IK Targets on Object". Check this, type in your object rig name and object bone name in the world rig and world bone fields, and it'll automatically setup the required ik target setups properly.
- For pose creators and also animators in general, a button for easily allowing the jaw to be animated for the entire animation, even if you have multiple clips has been added. Check Allow Jaw Animation for Entire Animation to allow it. By default, it's set to off as animations have auto generated lipsync.
- Export rig now now follows S4S' naming scheme, it can now be Batch Imported.
- The UI has been made more compact. A lot of space was wasted which looked kinda bad, but now it's better at least.
Bugfixes
- Initialize events will no longer add empty events if there are already events for that type.
- Disable Lipsync events now accept the duration of how long the jaw can be animated in frames.
- Fixed a lot of bugs about animating with IK on objects and subroots.