Notice: This is just a basic Implementation of a simple Compute Shader with Vulkan and GLSL I created when first working with Compute Shaders in Vulkan.
Build tested on Windows 10 with Visual Studio 2017 and LunarG SDK 1.0.57.0
Open the Solution and Build x64 Debug or Release Configuration. 32-Bit builds are neither tested nor supported.
You can edit the Shader if you wish. It is located in shaders/kernel.comp
Make sure to run glslangValidator.exe -V kernel.comp after your changes!