Here is a quick test of OpenGL I did while I was in school.
1
: Shows the cubes and sphere scene
2
: Shows the (incomplete) solar system scene
3
: Shows the satellites scene
Z
: Zoom in
D
: Zoom out
R
: Camera position and zoom reset
F
: Shows/hides the fog
T
: Starts/stops the solar system / satellites rotations
L
: Shows/hides the objects' rotation path
Up, Down, Left and Right
: Light source movement
I
: Sets the light source position relative to the camera (default)
M
: Sets the light source position relative to the scene
Q
or Echap
: Quits the program