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Creates 4 threads and then splits the workload based on number of satellites (doing 1 satellite with 10000 propagations won't have any increased speed).
Satrecs are JSON serialized and then converted to binary so that they can be transferred straight to the worker thread instead cloning them. Caching mechanism would be smart for applications where it regularly calculates the same satellites.
Returned data is kept in a flat array with the pattern [time, positionX, positionY, positionZ, velocityX, velocityY, velocityZ]. This is a huge speed benefit and sets the data up to be used in 3D applications.