Skip to content

Commit

Permalink
BatchedMesh: Store draw ranges for use with multi draw support (#664)
Browse files Browse the repository at this point in the history
  • Loading branch information
Methuselah96 committed Nov 7, 2023
1 parent 2546d7d commit 932dc37
Showing 1 changed file with 7 additions and 4 deletions.
11 changes: 7 additions & 4 deletions types/three/examples/jsm/objects/BatchedMesh.d.ts
Original file line number Diff line number Diff line change
@@ -1,17 +1,17 @@
import { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from '../../../src/Three.js';

declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
_vertexStarts: number[];
_vertexCounts: number[];
_indexStarts: number[];
_indexCounts: number[];
isBatchedMesh: true;

_drawRanges: { start: number; count: number }[];

_reservedRanges: {
vertexStart: number;
vertexCount: number;
indexStart: number;
indexCount: number;
}[];

_visible: boolean[];
_active: boolean[];

Expand All @@ -21,9 +21,12 @@ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {

_geometryInitialized: boolean;
_geometryCount: number;

_matrices: Matrix4[];
_matricesTexture: DataTexture | null;

_frustumCulled: boolean;

_customUniforms: Record<string, IUniform>;

constructor(maxGeometryCount: number, maxVertexCount: number, maxIndexCount?: number, material?: Material);
Expand Down

0 comments on commit 932dc37

Please sign in to comment.