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Nodes: Add anaglyph and parallax barrier pass nodes. (#1200)
* Nodes: Add anaglyph and parallax barrier pass nodes. * Fix * Update three.js * Add examples * Update patch and delete examples * Add examples * Update patch and delete examples
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Submodule three.js
updated
13 files
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import { Camera } from "../../cameras/Camera.js"; | ||
import { StereoCamera } from "../../cameras/StereoCamera.js"; | ||
import { Scene } from "../../scenes/Scene.js"; | ||
import { ShaderNodeObject } from "../shadernode/ShaderNode.js"; | ||
import PassNode from "./PassNode.js"; | ||
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declare class AnaglyphPassNode extends PassNode { | ||
readonly isAnaglyphPassNode: true; | ||
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stereo: StereoCamera; | ||
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constructor(scene: Scene, camera: Camera); | ||
} | ||
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export const anaglyphPass: (scene: Scene, camera: Camera) => ShaderNodeObject<AnaglyphPassNode>; | ||
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export default AnaglyphPassNode; |
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types/three/src/nodes/display/ParallaxBarrierPassNode.d.ts
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import { Camera } from "../../cameras/Camera.js"; | ||
import { StereoCamera } from "../../cameras/StereoCamera.js"; | ||
import { Scene } from "../../scenes/Scene.js"; | ||
import { ShaderNodeObject } from "../shadernode/ShaderNode.js"; | ||
import PassNode from "./PassNode.js"; | ||
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declare class ParallaxBarrierPassNode extends PassNode { | ||
readonly isParallaxBarrierPassNode: true; | ||
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stereo: StereoCamera; | ||
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constructor(scene: Scene, camera: Camera); | ||
} | ||
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export const parallaxBarrierPass: (scene: Scene, camera: Camera) => ShaderNodeObject<ParallaxBarrierPassNode>; | ||
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export default ParallaxBarrierPassNode; |