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WebGLRenderer: add reverse-z via EXT_clip_control #1231

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5 changes: 5 additions & 0 deletions types/three/src/renderers/WebGLRenderer.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,11 @@ export interface WebGLRendererParameters {
*/
preserveDrawingBuffer?: boolean | undefined;

/**
* default is false.
*/
reverseDepthBuffer?: boolean | undefined;

/**
* Can be "high-performance", "low-power" or "default"
*/
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1 change: 1 addition & 0 deletions types/three/src/renderers/webgl/WebGLCapabilities.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@ export class WebGLCapabilities {

precision: string;
logarithmicDepthBuffer: boolean;
reverseDepthBuffer: boolean;

maxTextures: number;
maxVertexTextures: number;
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