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fix: health on remote actors going back up
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RobbeBryssinck committed Mar 12, 2022
1 parent b614ba9 commit b63ce95
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Code/client/Services/Generic/ActorValueService.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -317,7 +317,7 @@ void ActorValueService::OnActorValueChanges(const NotifyActorValueChanges& acMes
{
#if TP_SKYRIM64
// Syncing dragon souls triggers "Dragon soul collected" event
if (key == ActorValueInfo::kDragonSouls)
if (key == ActorValueInfo::kDragonSouls || key == ActorValueInfo::kHealth)
continue;

spdlog::debug("Actor value update, server ID: {:X}, key: {}, value: {}", acMessage.Id, key, value);
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