This is a fork from the original project:
https://github.com/Seanba/Tiled2Unity
Intended to addapt the source so it would compile fine on linux
- Removed Shell32 COM reference from Ookii.Dialogs project since COM interops are not available on linux
- Removed all Shell32 references inside VistaFolderBrowserDialogEvents.cs
- Added "PresentationCore.dll" and "System.Deployment.dll" since those are not available on mono
- Replaced the RichText50W on the about dialog by a default System.Windows.Forms.RichTextBox since "kernel32.dll" and "msftedit.dll" are windows only assemblies
- Replaced "System.Windows.Media.Media3D.Vector3D" by a custom replacement, since "System.Windows.Media.Media3D.Vector3D" does not work well on linux (throws exception while instantiating a new object)
Tiled2Unity is made up of two parts:
- The Tiled2Unity Utility that exports TMX files into Unity (tool directory)
- The Unity scripts that import the output of the Tiled2Unity Utility (unity directory)