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We extend pymarl2 to pymarl3, equipping the MARL algorithms with permutation invariance and permutation equivariance properties. The enhanced algorithm achieves 100% win rates on SMAC-V1 and superior performance on SMAC-V2.

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pymarl3: the source code of the ICLR-2023 paper

Boosting Multi-Agent Reinforcement Learning via Permutation Invariant and Permutation Equivariant Networks.

We extend pymarl2 (https://github.com/hijkzzz/pymarl2) to pymarl3, adding the support for the SMAC-V2 environment and equipping the MARL algorithms with permutation invariance and permutation equivariance properties.

Key Features:

  • (1) Support both SMAC-V1 and SMAC-V2 (without the need of installing each environment separately).
    • SMAC-V2 configs
  • (2) Equip the MARL algorithms of pymarl2 with the permutation invariance (PI) and permutation equivariance (PE) properties. The proposed PI and PE model architectures can be easily plugged into any existing MARL algorithms and boost their performance.
  • (3) 🚀 The enhanced algorithm achieves State-Of-The-Art (SOTA) performance on SMAC-V1 and SMAC-V2 (without restricting the agent field-of-view and shooting range to a cone).
[2023-07 update]: Commit the support for SMAC-V2.

1. Model Architecture of Hyper Policy Network (HPN)

Agent permutation invariant network with hypernetworks

HPN incorporates hypernetworks to generate different weights s for different input components s to improve representational capacity while ensuring the same always be assigned with the same weight . The architecture of our HPN is shown in the above Figure (b). We also take the as an example. The model mainly composes of two modules:

Permutation Invariant Input Layer. hypernetworks are a family of neural architectures which use one network, known as hypernetwork, to generate the weights for another network. In our setting, the hypernetwork is utilized to generate a different for each of the input set . As shown in above Figure (b), (which can be viewed as a batch of s each of which is of dimension , represented by different shades of blue) is firstly fed into a shared hypernetwork (marked in yellow), whose input size is and output size is . Then, the corresponding outputs are reshaped to and serve as the submodule weights s of the normal FC layer (see Figure (a)). Note that different s will generate different s and the same will always correspond to the same . Then, each is multiplied by and all multiplication results and the bias are summed together to get the output. Since each element is processed separately by its corresponding and then merged by a permutation invariant 'sum' function, the permutation invariance is reserved.

Permutation Equivariance Output Layer. Similarly, to keep the whole network permutation equivariance, the submodular weights and bias of the agent-related actions in the output layer, e.g., of SMAC, are also generated by a hypernetwork. As mentioned above, the input and output of the hypernetwork always correspond one-to-one, so the input order change will result in the same output order change, thus achieving permutation equivariance.

We emphasize that HPN is a general design and can be easily integrated into existing MARL algorithms ( e.g., VDN , QMIX , MADDPG , MAPPO) to boost the learning speed as well as the converged performance. All parameters of HPN are simply trained end-to-end with backpropagation according to the corresponding RL loss function.

2. Experimental Results on SAMC-V1

We mainly evaluate our methods on the challenging StarCraft II micromanagement benchmark (SMAC).


StarCraft 2 version: SC2.4.10. difficulty: 7.
Senarios Difficulty HPN-QMIX
8m_vs_9m Hard 100%
5m_vs_6m Hard 100%
3s_vs_5z Hard 100%
bane_vs_bane Hard 100%
2c_vs_64zg Hard 100%
corridor Super Hard 100%
MMM2 Super Hard 100%
3s5z_vs_3s6z Super Hard 100%
27m_vs_30m Super Hard 100%
6h_vs_8z Super Hard 98%

2.1 Applying HPN to fine-tuned VDN and QMIX.

Applying HPN to fine-tuned VDN and QMIX

2.2 Applying HPN to QPLEX and MAPPO.

Applying HPN to QPLEX Applying HPN to MAPPO

2.3 Comparison with baselines considering permutation invariance or permutation equivariance.

Comparison with Related Baselines

2.4 Transfer results.

Apart from achieving PI and PE, another benefit of HPN is that it can naturally handle variable numbers of inputs and outputs. Therefore, as also stated in the conclusion section, HPN can be potentially used to design more efficient multitask learning and transfer learning algorithms. For example, we can directly transfer the learned HPN policy in one task to new tasks with different numbers of agents and improve the learning efficiency in the new tasks. Transfer learning results of 5m → 12m, 5m_vs_6m → 8m_vs_10m, 3s_vs_3z → 3s_vs_5z are shown in the following figures. We see that the previously trained HPN policies can serve as better initialization policies for new tasks. Transfer previous policy v.s. learning from scratch

3. Experimental Results on SAMC-V2

3.1 Changes of SMAC-V2.

SMAC-v2 makes three major changes to SMAC: randomising start positions, randomising unit types, and restricting the agent field-of-view and shooting range to a cone. These first two changes increase more randomness to challenge contemporary MARL algorithms. The third change makes features harder to infer and adds the challenge that agents must actively gather information (require more efficient exploration). Since our target is not to design more efficient exploration algorithms, we keep the field-of-view and attack of the agents a full circle as in SMAC-V1.

  • Random Start Positions: Random start positions come in two different types. First, there is the surrounded type, where the allied units are spawned in the middle of the map, and surrounded by enemy units. This challenges the allied units to overcome the enemies approach from multiple angles at once. Secondly, there are the reflect_position scenarios. These randomly select positions for the allied units, and then reflect their positions in the midpoint of the map to get the enemy spawn positions. Examples are shown in the figure below. Random Start Positions
  • Random Unit Types: Battles in SMAC-V2 do not always feature units of the same type each time, as they did in SMAC. Instead, units are spawned randomly according to certain pre-fixed probabilities. Units in StarCraft II are split up into different races. Units from different races cannot be on the same team. For each of the three races ( Protoss, Terran, and Zerg), SMAC-V2 uses three unit types. Detailed generation probabilities are shown in the figure below. Random Start Positions

3.2 Experimental Results.

Our HPN can naturally handle the two types of new challenges. Thanks to the PI and PE properties, our HPN is more robust to the randomly changed start positions of the entities. Thanks to the entity-wise modeling and using hypernetwork to generate a customized weight matrix for each type of unit, HPN can handle the randomly generated unit types as well. The comparisons of HPN-VDN with VDN on three difficult scenarios across the three races (Protoss, Terran, and Zerg) are shown in the figures below. Results show that our HPN significantly improves the sample efficiency and the converged test win rates of the baseline VDN. HPN-VDN v.s. VDN

4. How to use the code?

4.1 Install this repository.

# Step-1: Clone the repository and enter the folder.
git clone git@github.com:tjuHaoXiaotian/pymarl3.git
cd pymarl3

# Step-2: Install StarCraftII add the custom maps.
chmod +x install_sc2.sh
./install_sc2.sh

# Step-3: Install PyTorch and other Python packages.
chmod +x install_dependencies.sh
./install_dependencies.sh

4.2 Detailed command lines to reproduce all experimental results (on SMAC-V1).

# For SMAC, take the hpn_qmix, qmix, hpn_qplex and qplex over all hard and super-hard scenarios for example.

# 5m_vs_6m
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qmix --env-config=sc2 with env_args.map_name=5m_vs_6m obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qmix --env-config=sc2 with env_args.map_name=5m_vs_6m obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qplex --env-config=sc2 with env_args.map_name=5m_vs_6m obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qplex --env-config=sc2 with env_args.map_name=5m_vs_6m obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6

# 3s5z_vs_3s6z
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qmix --env-config=sc2 with env_args.map_name=3s5z_vs_3s6z obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=4 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qmix --env-config=sc2 with env_args.map_name=3s5z_vs_3s6z obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=4 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qplex --env-config=sc2 with env_args.map_name=3s5z_vs_3s6z obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=4 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qplex --env-config=sc2 with env_args.map_name=3s5z_vs_3s6z obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=4 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6

# 6h_vs_8z
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qmix --env-config=sc2 with env_args.map_name=6h_vs_8z obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=500000 batch_size=128 td_lambda=0.3 hpn_head_num=2
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qmix --env-config=sc2 with env_args.map_name=6h_vs_8z obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=500000 batch_size=128 td_lambda=0.3 hpn_head_num=2
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qplex --env-config=sc2 with env_args.map_name=6h_vs_8z obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=500000 batch_size=128 td_lambda=0.3 hpn_head_num=2
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qplex --env-config=sc2 with env_args.map_name=6h_vs_8z obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=500000 batch_size=128 td_lambda=0.3 hpn_head_num=2

# 8m_vs_9m
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qmix --env-config=sc2 with env_args.map_name=8m_vs_9m obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qmix --env-config=sc2 with env_args.map_name=8m_vs_9m obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qplex --env-config=sc2 with env_args.map_name=8m_vs_9m obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qplex --env-config=sc2 with env_args.map_name=8m_vs_9m obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6

# 3s_vs_5z
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qmix --env-config=sc2 with env_args.map_name=3s_vs_5z obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6 hpn_head_num=2
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qmix --env-config=sc2 with env_args.map_name=3s_vs_5z obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6 hpn_head_num=2
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qplex --env-config=sc2 with env_args.map_name=3s_vs_5z obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6 hpn_head_num=2
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qplex --env-config=sc2 with env_args.map_name=3s_vs_5z obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6 hpn_head_num=2

# corridor
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qmix --env-config=sc2 with env_args.map_name=corridor obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qmix --env-config=sc2 with env_args.map_name=corridor obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qplex --env-config=sc2 with env_args.map_name=corridor obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qplex --env-config=sc2 with env_args.map_name=corridor obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6

# MMM2
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qmix --env-config=sc2 with env_args.map_name=MMM2 obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qmix --env-config=sc2 with env_args.map_name=MMM2 obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qplex --env-config=sc2 with env_args.map_name=MMM2 obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qplex --env-config=sc2 with env_args.map_name=MMM2 obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6

# 27m_vs_30m
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qmix --env-config=sc2 with env_args.map_name=27m_vs_30m obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qmix --env-config=sc2 with env_args.map_name=27m_vs_30m obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qplex --env-config=sc2 with env_args.map_name=27m_vs_30m obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qplex --env-config=sc2 with env_args.map_name=27m_vs_30m obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6

# 2c_vs_64zg
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qmix --env-config=sc2 with env_args.map_name=2c_vs_64zg obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qmix --env-config=sc2 with env_args.map_name=2c_vs_64zg obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qplex --env-config=sc2 with env_args.map_name=2c_vs_64zg obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qplex --env-config=sc2 with env_args.map_name=2c_vs_64zg obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6

# bane_vs_bane
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qmix --env-config=sc2 with env_args.map_name=bane_vs_bane obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qmix --env-config=sc2 with env_args.map_name=bane_vs_bane obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_qplex --env-config=sc2 with env_args.map_name=bane_vs_bane obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=qplex --env-config=sc2 with env_args.map_name=bane_vs_bane obs_agent_id=True obs_last_action=True runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6

4.3 Detailed command lines to reproduce the experimental results (on SMAC-V2).

#%%%%%%%%%%%%%%%%%%% sc2_v2_terran %%%%%%%%%%%%%%%%%%%%%
CUDA_VISIBLE_DEVICES="1" python src/main.py --config=hpn_vdn --env-config=sc2_v2_terran with obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6 mixer=vdn

CUDA_VISIBLE_DEVICES="0" python src/main.py --config=vdn --env-config=sc2_v2_terran with obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6 mixer=vdn

#%%%%%%%%%%%%%%%%%%% sc2_v2_protoss %%%%%%%%%%%%%%%%%%%%%
CUDA_VISIBLE_DEVICES="0" python src/main.py --config=hpn_vdn --env-config=sc2_v2_protoss with obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6 mixer=vdn

CUDA_VISIBLE_DEVICES="1" python src/main.py --config=vdn --env-config=sc2_v2_protoss with obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6 mixer=vdn

#%%%%%%%%%%%%%%%%%%% sc2_v2_zerg %%%%%%%%%%%%%%%%%%%%%
CUDA_VISIBLE_DEVICES="1" python src/main.py --config=hpn_vdn --env-config=sc2_v2_zerg with obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6 mixer=vdn

CUDA_VISIBLE_DEVICES="0" python src/main.py --config=vdn --env-config=sc2_v2_zerg with obs_agent_id=True obs_last_action=False runner=parallel batch_size_run=8 buffer_size=5000 t_max=10050000 epsilon_anneal_time=100000 batch_size=128 td_lambda=0.6 mixer=vdn

5. Citation

@article{hao2022api,
  title={Boosting Multi-Agent Reinforcement Learning via Permutation Invariant and Permutation Equivariant Networks},
  author={Hao Xiaotian, Hao Jianye, Mao Hangyu, Wang Weixun, Yang Yaodong, Li Dong, Zheng Yan, Wang Zhen},
  journal={The Eleventh International Conference on Learning Representations.},
  year={2023}
}

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We extend pymarl2 to pymarl3, equipping the MARL algorithms with permutation invariance and permutation equivariance properties. The enhanced algorithm achieves 100% win rates on SMAC-V1 and superior performance on SMAC-V2.

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