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Update GameMap.cpp
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tkzcfc committed Jul 14, 2019
1 parent 79b936f commit c7d588d
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions client/frameworks/runtime-src/Classes/foundation/GameMap.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
GameMap::GameMap()
: m_minPosY(0.0f)
, m_actorNode(NULL)
, m_lockMapY(true)
, m_lockMapY(false)
, m_fixNodeBeginX(0.0f)
, m_save_view_x(-1.0f)
, m_save_view_y(-1.0f)
Expand Down Expand Up @@ -101,7 +101,7 @@ void GameMap::loadMapFile(const std::string& filepath, const std::string& actorN
for (int i = 0; i < (int)GameMapNodeType::COUNT; ++i)
{
m_mapNodeMoveSize[i].width = MAX(m_mapNodeSize[i].width, 0.0f);
m_mapNodeMoveSize[i].height = MAX(m_mapNodeSize[i].height, 0.0f);
m_mapNodeMoveSize[i].height = MAX(m_mapNodeSize[i].height - m_viewSize.height, 0.0f);
}

//#if COCOS2D_DEBUG == 1
Expand Down Expand Up @@ -140,7 +140,7 @@ void GameMap::setViewPos(float x, float y)
}

float percent_x = 0.0f;
float percent_y = y / m_mapSize.height;
float percent_y = y / m_viewSize.height;

if (x <= m_halfViewSize.width + m_openAreaMinX)
{
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