Max has quite a few shaders build into the application. But if you want to patch with them you have to type jit.gl.slab @file <shaderfile>
which is usually quite a hassle. Also you have to remember what the shader file name is. This simple objectmappings file will do all this work for you. How it works:
- See all the shaderfiles in the autocomplete field when typing
jit.gl.
- Select the shaderfile and it will translate to
jit.gl.slab @file <shaderfile>
Consider to name a fair price
1. download zip
2. unzip and place in Max Packages (on MacOS ~/Documents/Max 8/Packages)
3. restart Max8
1. open terminal
2. $ cd ~/Documents/Max\ 8/Library
3. $ git clone https://github.com/tmhglnd/gl.shadermappings.git
4. restart Max8
MIT License
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.