A universal BepInEx patcher to enable/disable Unity's built-in audio for any Unity game. Primarily useful for games where Unity's audio engine has been disabled by the game developers due to using a third-party audio engine, such as FMOD.
Includes a BepInEx plugin for in-game configuration with Configuration Manager.
In most cases you won't need to do much beyond plopping the contents of the downloaded .zip from the releases page into your game folder (after installing BepInEx, of course).
However, in some cases, manual configuration is required. The below configuration options can be edited in-game with Configuration Manager (some options require enabling "Advanced settings" to view them), or by editing the Tobey.UnityAudio.cfg
file generated in BepInEx\config
:
## Settings file was created by plugin Unity Audio Patcher v2.0.2
## Plugin GUID: Tobey.UnityAudio
[Patching]
## Whether to apply the Unity Audio patch on game launch.
# Setting type: Boolean
# Default value: true
Enabled = true
## Whether to enable or disable Unity Audio. Automatic will enable Unity Audio if a reference to it is found in game's managed assemblies or BepInEx plugin assemblies, otherwise it will disable it.
# Setting type: PatchType
# Default value: Automatic
# Acceptable values: Automatic, Enable, Disable
Patch type = Automatic
## Comma-separated list of additional paths to search for assemblies which could be using Unity Audio. Ignored if `Patch type` is not set to `Automatic`.
# Setting type: String
# Default value:
Additional assembly search paths =
## Comma-separated list of assembly file names to exclude in the search for references to Unity Audio. Ignored if `Patch type` is not set to `Automatic`.
# Setting type: String
# Default value:
Excluded assemblies =
## Comma-separated list of additional fully qualified type names which signify the use of Unity Audio. Ignored if `Patch type` is not set to `Automatic`.
# Setting type: String
# Default value:
Additional Unity Audio type names =
[Runtime Testing]
## Whether to test the Unity Audio state at runtime. This will attempt to load a .wav file into memory as an AudioClip to determine the runtime state of Unity Audio.
# Setting type: Boolean
# Default value: true
Enabled = true
## The path to the .wav audio file to load for testing Unity Audio. Relative paths are relative to the location of the plugin. Ignored if `Enabled` is `false`. Must be a Waveform Audio file.
# Setting type: String
# Default value: chime.wav
.wav audio file path = chime.wav
## Whether the test audio file should be played on start up. Ignored if `Enabled` is `false`.
# Setting type: Boolean
# Default value: false
Play test audio file on plugin start = false
## Keyboard shortcut to play the test audio file on demand. Ignored if `Enabled` is `false`.
# Setting type: KeyboardShortcut
# Default value:
Play test audio file shortcut =
Tobey's Unity Audio Patcher for BepInEx is licensed under the LGPL-3.0 license.