A simple resource to add speed cameras around the city.
- Some pre-configured camera locations provided.
- Additional camera locations can be easily added using the template shown in the config.lua.
- Jobs can be exempt from being caught. By default this is set to 'police' and 'ambulance' jobs.
- Can bill any player or be set to only bill if the player owns the car they are driving.
- Download from latest releases
- Extract files
- Rename folder to
qb-speedcameras
- Make any changes you wish to the
config.lua
- Drag folder into your
resources/[qb]
folder - Ensure folder (
resources/[qb]
folder is ensured by default) - Restart server
Config = {}
Config.MPH = true -- bool: false for KMH / true for MPH
Config.useCameraSound = true -- bool: Makes a camera shutter sound effect
Config.useFlashingScreen = true -- bool: Flashes screen white for a brief moment
Config.useBlips = true -- bool: Turns blips on/off
Config.alertPolice = true -- bool: Whether to alert police above certain speed
Config.alertSpeed = 130 -- number: Alerts police when caught above this speed
Config.useBilling = true -- bool: Bills player by fineAmount automatically if true - Only change if you know what you're doing
Config.OnlyBillIfOwned = false -- bool: Only bill the player if they own the vehicle they are driving
Config.showNotification = false -- bool: Shows a notification when caught
Config.sendEmail = true -- bool: Sends an email when caught, false shows a notification
Config.ignoredJobs = {} -- table: Table of jobs that wll not get fined by the cameras when on duty
Config.Cameras = {} -- table: List of cameras
Developers can use the following events to handle any extended functionality. These can be added to any resource.
RegisterNetEvent("qb-speedcameras:client:caught", function(playerCar, camera_location)
-- Event handler code
end)
Triggered upon player being caught
playerCar
[number] The vehicle the player was in at the time of being caught.camera_location
[vec3] The camera location that caught the player.
RegisterNetEvent("qb-speedcameras:server:caught", function(source, netID, camera_location)
-- Event handler code
end)
Triggered upon player being caught
source
[number] The source of the event trigger (player ID)netID
[number] The network ID of the vehicle the player was in at the time of being caught.camera_location
[vec3] The camera location that caught the player.
esx_speedcamera - Original resource