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Dungeon Keeper 2 file formats
Toni Helenius edited this page Jan 17, 2021
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We are not documenting the formats, no, it is not our goal. And there are other people doing this (whom we are benefiting from also :) ). But loading the various DK II data files are kept separate from the game logic and the engine. It is pure JAVA. And tries to be self documenting. In this page we'll just list & describe the status of the formats in our perspective.
Format | Reverse engineered in % | Comment |
---|---|---|
WAD archives | 100 | we can extract and support decompression |
HiScores.dat | 100 | :) |
KCS camera sweep data | 95 | FOV & Near are a bit iffy |
BF4 font files | 100 | also support for the font used in Japanese version |
KMF models & animations | 95 | some parameters are not understood |
KWD & KLD map/data files | 90 | these are huge, some unknown attributes & usage etc. |
STD sound archives | 95 | probably just archives |
BANK & SFX sound map & playback events | 40 | we know the format but usage is not known |
SPR sprites | 80 | not used probably anywhere, we are missing correct palette |
STR game strings | 95 | some parameters in the strings are weirdly indexed |
EngineTextures | 100 | extract & decompress |
.444 loading screens | 100 | decompression |
.TGQ videos | 100 | synchronized sound |