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Dungeon Keeper 2 file formats

Toni Helenius edited this page Jan 17, 2021 · 5 revisions

File formats

We are not documenting the formats, no, it is not our goal. And there are other people doing this (whom we are benefiting from also :) ). But loading the various DK II data files are kept separate from the game logic and the engine. It is pure JAVA. And tries to be self documenting. In this page we'll just list & describe the status of the formats in our perspective.

Format Reverse engineered in % Comment
WAD archives 100 we can extract and support decompression
HiScores.dat 100 :)
KCS camera sweep data 95 FOV & Near are a bit iffy
BF4 font files 100 also support for the font used in Japanese version
KMF models & animations 95 some parameters are not understood
KWD & KLD map/data files 90 these are huge, some unknown attributes & usage etc.
STD sound archives 95 probably just archives
BANK & SFX sound map & playback events 40 we know the format but usage is not known
SPR sprites 80 not used probably anywhere, we are missing correct palette
STR game strings 95 some parameters in the strings are weirdly indexed
EngineTextures 100 extract & decompress
.444 loading screens 100 decompression
.TGQ videos 100 synchronized sound
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