Skip to content

lib.point.modify.SimDisplacePoints2d

Thomas Mann edited this page Jan 17, 2024 · 1 revision

SimDisplacePoints2d

in lib.point.modify


Applies a displacement to the currently point position. This operator modifies the incoming buffer and thus can be used for simulations with [KeepPoints].


Input Parameters

Name (Relevancy & Type) Description
GPoints (BufferWithViewsRequired) -
DisplaceAmount (Single) -
DisplaceOffset (Single) -
Twist (Single) -
Texture (Texture2DRequired) -
Center (Vector3) -
TextureScale (Vector2) -
TextureRotate (Vector3) -
TextureMode (TextureAddressMode) -
SampleRadius (Single) -

Outputs

Name Type
OutBuffer T3.Core.DataTypes.BufferWithViews

Please help use to improve this documentation. Feel free to improve the description.

⚠ Everything else is automatically generated and will be overwritten regularly.

Clone this wiki locally