Project Bikehorn is a content pack for Toontown Rewritten that aims to enhance the experience as faithfully as possible by using the original resolution textures released as part of the "Spotify" repository.
The result is a near 1:1 idea of what a faithful modern day Toontown could've looked like, staying as true as possible to the original game.
NOTE: DUE TO THE EXTREMELY LARGE TEXTURE SIZES OF THIS PACK, THERE IS A HIGH CHANCE OF LAG ON MID-TO-LOW-RANGE PCS. INTEL HD GRAPHICS CARDS ARE NOT RECOMMENDED TO BE USED WHEN RUNNING THIS PACK. YOU HAVE BEEN WARNED, USE THIS AT YOUR OWN RISK.
This is the Toontown Rewritten branch. For support for non-TTR resources, please see the Toontown Online branch.
Q: How do I install this?
A: Grab a copy of the ZIP in the Releases section. Go to your Toontown Rewritten installation directory and make a new folder called "resources", and put the .mf file from the ZIP in the new folder you've created. Start the game, go into the Video section of the options, scroll all the way down, enable "Project: Bikehorn", and finally hit "Apply".
Q: How compatible is this source with other projects (Open Toontown for example)?
A: This branch is specifically compatible with Toontown Rewritten assets, and not for any other source. Please see the other branch for non-Rewritten assets.
Q: I found an issue/want to contribute!
A: Go ahead! This project is open sourced for that exact reason. Open an issue/pull request and I'll review it.
Q: Can I use _____?
A: Go right ahead, no need for permission at all but credit would be nice.
My only request is that you don't steal the credit for yourself or anyone else. I worked on this pack for about 3 whole years, and in that time I had to deal with a lot of issues with even just publishing the pack...so for something like that to happen wouldn't be right under any circumstances.
Q: Some things look a bit different from the original game. Why is that?
A: To enhance the experience slightly, I've made some personal edits to parts of the pack to fix some minor oversights and overall bring it closer to what I believe Disney intended.
The things changed are:
- Flipped Bossbot/Sellbot arms/legs to be consistent with the other Cog types
- Reconstructed Waiter Cogs based on upscaled Waiter outfits with edited Cashbot Blazer textures
- Restored red cross on the Ambulance Chaser/Nurse Shark
- Fixed Lawbot HQ scale not displaying the emblem
- Update the vanilla battle menu to correctly include the Fires icon
- Corrected Clarabelle's glove color to be accurate to her appearance in Toontown Online
- Fix a poor quality removal of a small light on the Donald's Dreamland skybox that caused a small seam in the texture
- Remastered Toon Hall portraits using color corrected and tweaked scans of the original Trading Cards
- Upscaled Bossbot HQ portraits
- Fixes/improvements to a large variety of transparency issues caused by faulty TIF files or poor editing in the original model repository, such as Estates and Catching Game
- Fixed typo on Popcorn Cart Estate item
- Fixed grey lines on the Minnie's Melodyland and Toontown Central curb textures, which caused a very noticeable seam
- Reconstructed Cashbot HQ box using a combination of the Japanese/French boxes, painting over the remaining details, and tracking down the original font
It's also possible that I made a mistake. In which case, please open an issue/pull request if possible!
Q: Will this continue to be updated?
A: Of course! There's still some minor issues to work out, so please open an issue if you see something (or contact me on Discord).
Q: Does this make any use of upscaling?
A: For the most part, no. Because Spotify dates to around 2008, many textures for content like Field Offices or the Silly Meter are missing, and possibly even lost to time. So for these cases, I opted to use AI upscaling using ESRGAN. Most (but not all) textures use HDCube. While it's designed around GameCube textures (which it looks fantastic on), it worked remarkably well on anything missing from Spotify. So in the interest of keeping a consistently clean picture throughout, I decided to use upscaling and manual editing for anything missing.
For the record, I will (mostly, see eye textures and TTR Toon Hall) not be adding upscales to anything that isn't already part of a palette at this time. It might come later, but for now, I'm keeping it strictly to anything already palettized that doesn't have an HD equivalent.
- Kel'Block: Original resolution Nurse Shark, converting the Ambulance Chaser to the new UV
- Dr. Proton: Assistance in removing the text on the Cashbot HQ box
- Bob-by/Greetings: Cashbot HQ Under New Management compatibility
- yippie2020: Fix to the Lawbot HQ scale
- AiGen: Old reconstructed Foreman blazer
- KHDecoder: Battle menu shadow fix
- Footballtoon: Trading card scans
- robertfwallis and Mr. Cheeze: General nitpicking/bug reporting
- CarterG4: Reconstructed versions of multiple Valentines Day related textures
- Sebastian: Reconstructed version of the Valentines Day Dance Floor icon
- P3DCAT team (darktohka and loonatic): Creation of the Pandora Palettizer tool, an invaluable asset for making the textures as high resolution as possible
- Toontown Texture Restoration: Placeholder assets, along with the inspiration for the project in the first place
- JoeyZio and the entire Toontown Rewritten team: I will never once forget the moment you used this pack for the backdrops at ToonFest 2023, being told my work was used as reference/a basis for Remastered, and being complimented both on and off stage from both team members and the community at large for the work done. Thank you all SO much!
- You: Using it, even if your computer turned into an explosive device from it!