An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
-
Updated
Dec 24, 2021 - C++
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
A novel algorithm for traversing a binary tree that does not require a stack and, unlike previous approaches, works with dynamic descent direction without restarting.
Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
Ray Traced Ambient Occlusion
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Ins…
Add a description, image, and links to the ambient-occlusion topic page so that developers can more easily learn about it.
To associate your repository with the ambient-occlusion topic, visit your repo's landing page and select "manage topics."