Game and prototypes with SharpDX and Directx 11
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Updated
Nov 5, 2024 - C#
Game and prototypes with SharpDX and Directx 11
Compute MMD animations and export to glTF2.0 file.
A next-generation character animation system built on top of Unity's Kinematica.
Building a simple but effective waypoint-based traffic system to create believable pedestrian and vehicle traffic behaviors that will add a much more lifelike feeling to your environments.
Add a description, image, and links to the animation-3d topic page so that developers can more easily learn about it.
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