General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
-
Updated
Apr 19, 2019 - C++
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
A modular class containing elasto-plastic material models (Hill-Plasticity) with straightforward extension to various hardening laws.
Astrophysical Neutrino Anisotropy
Add a description, image, and links to the anisotropy topic page so that developers can more easily learn about it.
To associate your repository with the anisotropy topic, visit your repo's landing page and select "manage topics."