HTTP and WebSocket built on Boost.Asio in C++11
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Updated
Dec 16, 2024 - C++
HTTP and WebSocket built on Boost.Asio in C++11
A flexible universal ASIO driver that uses the PortAudio sound I/O library. Supports WASAPI (shared and exclusive), KS, DirectSound and MME.
Audio Share can share Windows/Linux computer's audio to Android phone over network, so your phone becomes the speaker of computer. (You needn't buy a new speaker😄.)
Cross-platform, efficient, customizable, and robust asynchronous HTTP(S)/WebSocket server C++ library with the right balance between performance and ease of use
A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications.
A very simple, fast, multithreaded, platform independent WebSocket (WS) and WebSocket Secure (WSS) server and client library implemented using C++11, Boost.Asio and OpenSSL. Created to be an easy way to make WebSocket endpoints in C++.
Modern C++ REST Client library
Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
Asynchronous gRPC with Asio/unified executors
Event loop friendly C++ actor micro-framework, supervisable
Boost.asio based Redis-client library.
Examples (code samples) describing the construction of active objects on the top of Boost.Asio. A code-based guide for client/server creation with usage of active object pattern by means of Boost C++ Libraries.
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