Very simple, work-in-progress game engine that uses deferred shading.
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Updated
Aug 23, 2018 - C
Very simple, work-in-progress game engine that uses deferred shading.
Trabajo de practica para ejercitar
Fork of my own SGE repository to experiment using GLSL for ray-tracing. Lots of hacking stuff together was involved.
potatoscript: an esoteric programming language
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