Water Tight Surface Reconstruction of 3D Point Cloud Data using the Ball Pivoting Algorithm
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Updated
Dec 30, 2017 - Processing
Water Tight Surface Reconstruction of 3D Point Cloud Data using the Ball Pivoting Algorithm
Ball Pivoting Algorithm Implementation in Unity
Reconstruct mesh from point cloud data generated by 3D scanner
This is the implementation for the thesis Surface Reconstruction from Point Clouds and implements a modified version of the ball pivoting algorithm.
Surface reconstruction from point cloud showcase app.
Semester project for my 3D Computer Geometry & Vision course.
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