The OpenGL project I did for the Computer Graphics course back in 2007. Uses the fixed pipeline.
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Updated
Nov 15, 2023 - C
The OpenGL project I did for the Computer Graphics course back in 2007. Uses the fixed pipeline.
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My Computer Graphics Projects in OpenGL which include samples for Curves, 3D Objects, Lighting, Curved Surfaces, Textures
Implementing the CatMullRomSpline function to generate the path of interpolating points, between set of discrete points, later visualizing the interpolated path using openCV-cpp
Smooth geodesic curves for Leaflet
A Stata package for smooth line plots
Real-Time Bezier & Catmull-Rom Curve Interpolation
This repo is just for testing diffrent splines, B-spline, Catmull-Rom spline and NURBS
Curves interpolations library for Unity
Algorithm implementations for 2D & 3D curve and surface models
TypeScript based 3D game engine.
User draws a line by hand which is then parsed into a digital Catmull-Rom spline curve. Credit goes to Peter Cook for the curve code.
Centripetal Catmull-Rom curves for interpoint traversal
A Catmull-Rom spline implementation.
This repository contains the classes of parametric curves/splines (bezier, hermite, b-spline & catmull-rom)
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