Algorithm implementations for 2D & 3D curve and surface models
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Updated
Apr 27, 2022 - C++
Algorithm implementations for 2D & 3D curve and surface models
My Computer Graphics Projects in OpenGL which include samples for Curves, 3D Objects, Lighting, Curved Surfaces, Textures
Real-Time Bezier & Catmull-Rom Curve Interpolation
This repo is just for testing diffrent splines, B-spline, Catmull-Rom spline and NURBS
The OpenGL project I did for the Computer Graphics course back in 2007. Uses the fixed pipeline.
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Implementing the CatMullRomSpline function to generate the path of interpolating points, between set of discrete points, later visualizing the interpolated path using openCV-cpp
Smooth geodesic curves for Leaflet
User draws a line by hand which is then parsed into a digital Catmull-Rom spline curve. Credit goes to Peter Cook for the curve code.
A Stata package for smooth line plots
Curves interpolations library for Unity
TypeScript based 3D game engine.
A Catmull-Rom spline implementation.
Centripetal Catmull-Rom curves for interpoint traversal
This repository contains the classes of parametric curves/splines (bezier, hermite, b-spline & catmull-rom)
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