A simple yet powerful class-based hierarchical finite state machine for Unity
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Updated
Aug 13, 2024 - C#
A simple yet powerful class-based hierarchical finite state machine for Unity
Robust and efficient library for management of asynchronous operations in C#/.Net.
Asynchronous operations (promises) for Unity3d.
A simple system for running nested coroutines in C#.
Dyalect is a dynamic programming language for .NET.
C# co-routine Kernel for .Net. Includes Futures, Barriers, Triggers, Timers and Groups. Gamasutra article provides extra documentation.
A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.
Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching
A simple implementation of Unity's Coroutines to be used for any C# project
Engine specific design patterns for Unity using Coroutines.
⏱ A simple, non-preemptive coroutine scheduler that allows for cooperative multitasking within Cosmos kernels
Unity game framework, AssetBundle, Coroutine, Log, Managers.
Powerful C# Coroutines for Godot
A set of utilities for Asynchronous programming in Unity.
Coroutine library for C#
CoroutineDispatcher is a lightweight framework for running multiple tasks asynchronously on a single thread.
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