A 2D deferred-rendered .NET game engine designed for programmers with advanced lighting, shadows, and physics.
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Updated
Jun 30, 2019 - C#
A 2D deferred-rendered .NET game engine designed for programmers with advanced lighting, shadows, and physics.
Planet renderer using simplex noise displacement on a tesselated icosahedron
A combination of Realtime-point-light-shadows-in-unity-URP and Deferred-Rendering-SSAO-in-unity-URP
Deferred lights feature for the URP pipeline in the Unity Game Engine
Unity URP learning example
General purpose OpenGL deferred rendering for .Net Framework
A game engine to learn about game engine development
This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
Game and prototypes with SharpDX and Directx 11
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