OpenGL Implementation TCD
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Updated
Oct 18, 2017 - C++
OpenGL Implementation TCD
This application calculates Mandelbrot set in any resoulution in the realtime. You can zoom in by left mouse button or zoom out by right mouse button.
Reading and implementation of The Book of Shaders
A Project of Vectorizing Black and White Comics
First OpenGL game
🦀 Exercicis d'Interacció i Disseny d'Interfícies (IDI) Q1 - UPC FIB
Introduce a shader program wrapper to enable dynamic editing of shaders at runtime
PixSoR - Pixel Software Renderer with Shader Emulation.
3D rendering with openGL for the 42_scop project
Software-based rasterization library
Harry and Mike’s project to learn openGL and share what we have learned.
3D Graphics Engine For Games | C++ OpenGL 4.1
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
Aimed to eliminate preprocessor hell in shaders and kernels.
Interactive GLSL fragment shaders editor made with Qt
Offline Shader Editor with many cool features
Console-based GLSL Sandbox for 2D/3D shaders
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