Godot/Unity3D System Design Architecture
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Updated
Dec 12, 2024 - C#
Video game developers take a designer's concepts and build them into a playable game for users. Video game developers, also known as games developers or video game programmers, write code for games for a variety of formats, such as PCs, consoles, web browsers and mobile phones.
Godot/Unity3D System Design Architecture
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
In-game debug console for Unity.
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
A 2D Platformer Controller in Unity
Modern MMORPG server emulator written in C#
The code & assets for Godot/C# tutorials I published in video/text format on YouTube and Medium (🇬🇧 + 🇫🇷).
small Unity editor tool that can automatically download and import Google Docs or Sheets (or anything with a URL) into your Unity project; perfect for collaborating with designers, writers, or translators
Tools & code for use with Borderlands: The Pre-Sequel!
C# Realtime GUI System
A remake of the 1995 RPG Albion (requires data from an install of the original game)
Use Firebase tools to incorporate common features into your games!
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
The first section of the course. You will learn everything required to build a simple movement system in your RPG, creating the core experience. http://gdev.tv/rpggithub