Our project for Global Game Jam 2020 (mirror)
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Updated
Jan 27, 2021 - ShaderLab
The Global Game Jam (GGJ) is an annual distributed game jam. Inspired by the Nordic Game Jam, and created by Susan Gold, Ian Schreiber and Gorm Lai, originally developed under the International Game Developers Association Education SIG to bring together the elements of creativity, collaboration and experimentation. At each site, participants gather to develop ideas, form small groups, create new, creative, innovative games, and present them to their peers and the global community, all in a limited time span.
Our project for Global Game Jam 2020 (mirror)
A game for the Global Game Jam 2023: https://globalgamejam.org/2023/games/rothnagka-trk-8
ゲーム「ROOT x LOOT」のリポジトリです(公開版)。GGJ23瀬戸内in香川で作成しました。
ggj2020 game
A Global Game Jam 2024 Creation by Felix Beinßen, Phil Irmscher and Jason Labrenz made in 48 hours
Global Game Jam 2019 - Adrian, John, Lu, Mason, and Han
TooManyDodos - Global Game Jam 2019 at UBI
The game we built in the Global Game Jam 2014 competition https://globalgamejam.org/2014/games/coloroma
A fast game where you are pursued by a ghost, you must escape level by finding buttons in sending waves of the good frequency. Global Game Jam 2017 - Waves
A 3D topdown game made for the 2020 Global Game Jam; in bugisoft, you have to repair the game's mechanics as you go through the different levels, fixing things like your own movement, the audio, the textures, etc...
GGJ21瀬戸内オンラインで作成した、ゲーム「探偵vs怪盗」のリポジトリです(公開版)
Our Submission for the GlobalGameJam 2021
Created by Susan Gold, and Gorm Lai, and Ian Schreiber