Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
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Updated
Aug 14, 2024 - C++
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Comparison of OpenGL and Vulkan API in terms of performance.
OpenGL Guide
DirectX Guide
Game engine created in linux using vulkan
Simple, cross-platform and low boilerplate graphics API based on Vulkan
Graphics Library
Test checking possible implementations of graphics API abstraction.
Graphics engine for real world physics simulation.
A personal study through modern graphics API that should result in 5 small demos for each API for comparison.
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