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Logging

In computing, logging is the act of keeping a log of events that occur in a computer system, such as problems, errors or just information on current operations.

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C++ logging library. It is powerful, supports asynchronous low latency, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.

  • Updated Apr 17, 2024
  • C++

G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. S…

  • Updated Aug 28, 2024
  • C++
areg-sdk

AREG is a cross-platform asynchronous Object RPC framework to simplify multitasking programming by blurring borders between processes and treating remote objects as if they coexist in the same thread.

  • Updated Nov 17, 2024
  • C++

Maybe the world's fastest logging library, originating from the client of the top mobile game Honor of Kings, is lightweight, works on PC, mobile, and servers, supports C#, Java, and C++, and is well adapted to Unity and Unreal engines. 可能是全球最快的日志库,源自最成功的手游之一《王者荣耀》客户端,轻量级,适用于PC、移动设备和服务器,支持C#、Java、C++,并对Unity、Unreal引擎做了良好适配。

  • Updated Nov 15, 2024
  • C++
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