A minimal sound engine that can be used in homebrew games/engines. Uses LWJGL 3.x and parts of 2.x for ease of use with OpenAL.
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Updated
Jul 29, 2021 - Java
A minimal sound engine that can be used in homebrew games/engines. Uses LWJGL 3.x and parts of 2.x for ease of use with OpenAL.
Simple Golf Bolf Physics Simulation Using LWJGL
A NOT roughly calculated clone of Minecraft
OpenGL 3D Tutorial in Java
A clone in the style original Doom games complete with doors, pickups, different enemy types, and two levels. This was created using the engine in https://github.com/BKPrograms/GameEngine
This code was created through folling the tutorials provided on http://thecodinguniverse.com/lwjgl-tutorials/ and https://www.youtube.com/playlist?list=PL19F2453814E0E315&feature=view_all
A pure Java library for basic vector math based on the util.vector package of LWJGL2
FlatPixel Game engine built on LWJGL2 and Slick2D
A game engine for 2D top-down tile-based rpg games with multiplayer support.
A fast LWJGL2 based game engine with many cool features.
A direct dynamic memory allocation API for jMonkeyEngine lwjgl-2 and android games
A roughly calculated clone of Minecraft
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