A fantasy map generator based on Martin O'Leary's "Generating fantasy map" notes
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Updated
Dec 1, 2019 - C++
A fantasy map generator based on Martin O'Leary's "Generating fantasy map" notes
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
🎨: RPG map maker (paint tool)
⛰️: Sandbox game support.
🏝: Voronoi Island
A bridge between my Polygonal Map Generator plugin and my Voxel Generator plugin, allowing you to use them both together easily in Unreal Engine 4.
A survival horror game set in an ever-changing laboratory
🕷: Roguelike Sample
The Roguelike Game
Procedural 2D Map Generator
The map generator was inspired by yurkth/stsmapgen. This is a port for use with OpenSiv3D
🏙️ Design the city map model and implement its procedural generation for each new game session.
A test game using cocos2d-x and random map generation.
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