Master thesis: Interactive Physically-based Rendering
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Updated
Feb 20, 2022 - C++
Master thesis: Interactive Physically-based Rendering
ROS package for Detection and Tracking of Multiple Objects (DATMO), code of my master's thesis "Prediction of Objects' Motion in the Vicinity of Robot".
Master Thesis on processing point clouds from Velodyne VLP-16 LiDAR sensors with PCL in ROS to improve localization method, based on Extended Kalman Filter.
A small C++ finite element method implementation developed as a part of my master's thesis
Quantum Variational Monte Carlo with Neural Networks - Project repository for my master's thesis in computational physics at the University of Oslo
This is a project done for a Master Thesis in the Electromechanical Engineering (specialization: Mechatronics), it is about the design and control of a Ball and Plate Didactic Device. This device is intended to be developed into a Commercial device and maybe sold to educational institutes or young apprentices in the field of Control Systems.
A runahead execution CPU model in the gem5 simulator - feat. delayed exit experiments
Repository for my applied mathematician master thesis
Master's Thesis on Scalable Distributed String Sorting Algorithms
Pardon action server - turns the robot into given direction. Based on current orientation and given position, turns only the head or full robot's torso.
This is the first part of my master thesis: 2D lattice simulation of lipid mixture with proteins.
A research platform for wearable augmented reality devices
Repeat action server - repositions the robot to proper place to ask human to repeat the command.
Simulation of lava flows on UE5.1.1 С++ 17
Генератор аренных игровых уровней для персонажей разного типа в шутере от первого лица
Repository for source code from my master's degree thesis: "Image segmentation using PLGrid infrastructure".
Метод генерации динамических ландшафтов на основе клеточных автоматов
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