A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
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Updated
Oct 4, 2024 - C#
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
MSLA/DLP, file analysis, calibration, repair, conversion and manipulation
An unofficial Unity port of the MobileNeRF viewer
Unity project for nerf_pl (Neural Radiance Fields)
🌐 First-class Mesh debugging tools for Unity
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
Xultaik Game Engine
Unity Procedural Mesh Bezier Curve Tutorial
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
A component to procedurally generate pipe-like meshes in Unity
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