Training of agents using Reinforcement and Imitation Learning to simulate human crowds behavior, using Unity and ML-Agents Toolkit
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Updated
Nov 29, 2021 - ShaderLab
Training of agents using Reinforcement and Imitation Learning to simulate human crowds behavior, using Unity and ML-Agents Toolkit
Tensor Jam with ML-Agents for Unity3D!
Deep Reinforcement Learning - NPC Behaviour - Unity ML-Agents
An experiment in teaching a neural network how to play the popular medieval English version of Nine Men's Morris using Unity3D 2020.1 and TensorFlow with adversarial self-play and PPO.
MLAgents project enables the creation of AI agents using reinforcement learning techniques. It features a pre-configured mechanism for agents and a gaming environment where they learn and perform tasks.
Coin collector with Unity-MLAgents
Unity project with MLAgents. AI learns to control a marble in a maze
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