Unity NavMesh 2D Pathfinding
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Updated
Nov 18, 2024 - C#
Unity NavMesh 2D Pathfinding
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
A fully dynamic planar navmesh for Unity supporting agents of any size
Alternative to Unity's NavMesh system where the agents avoid each other.
A lockstep ARPG demo for LockstepEngine
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
Custom Nav Mesh Avoidance to replace default one in Unity.
UniRecast - navigation mesh toolset for Unity3D using DotRecast
Unity client navmesh export to server for pathfinding
Game and prototypes with SharpDX and Directx 11
NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.
It is a project where a copy of the hyper-casual style game called Silly Race is prepared individually. The aim of the game is to avoid obstacles on the platform and reach the finish line before artificial intelligence.
Unity tool that prepares the scene for NavMesh baking by generating simple mesh renderers based on the object's colliders, with the intention of improving the precision of the generated NavMesh.
🧟♂️ A Unity based FPS with a Zombie theme using raycasting for shooting and the core mechanics you'd expect in an FPS. Zombies use AI navigation and precise pathfinding to chase down the player. The game also has a HUD interface which is VR compatible.
[V3.1.0] Framework aiming to facilitate the code development of a character in Unity
In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.
3D logic based AI for Unity.
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