Julia implementation of various rigid body dynamics and kinematics algorithms
-
Updated
Jun 8, 2023 - Julia
Julia implementation of various rigid body dynamics and kinematics algorithms
Newtons laws of motion explained through Unity 3D in C# as part of https://www.udemy.com/gamephysics.
2D physics engine from scratch. Pygame is used only for graphics & sounds. All the interactions are implemented as applying certain force to a body. Can be used to model celestial mechanics.
Demonstrates Newton's Three Laws of Motion
The code for my MATH 383L project on Newton's Law of Cooling.
Solving the 2nd order ODE from Newton's second law (F=ma)
Implementation of Keylug in Python 2.7. Associated with conference publication.
A Physics Spring Simulation
Shoot a rocket to the Moon and land it back on Earth.
A dynamical model of the solar-system, based on Newton's laws of motion. Licensed under the GPL.
This Mathematica simulation is an agent-based universe in which each agent reacts to each other according to Newton's law of universal gravitation. Everything is discrete, including time.
Newton's Law of Gravitation Simulation Using Verlet Integration
Add a description, image, and links to the newtons-laws topic page so that developers can more easily learn about it.
To associate your repository with the newtons-laws topic, visit your repo's landing page and select "manage topics."