Various Computer Graphics Algorithms
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Updated
Jun 30, 2020 - Python
Various Computer Graphics Algorithms
This is a collection of the various programs that were written using the OpenGL library as a part of the Computer Graphics Lab.
Various camera models (Full, Weak and Orthographic) are used to convert 3D real world points into 2D image pixel coordinates by simulating a 'virtual camera'
Apply depth buffer to isometric pixel-arts.
Javascript class for drawing a sphere on an HTML5 canvas without any external dependency or library by using the Orthographic Projection Matrix technic.
Display 3D shape on terminal without graphic.h
A planet with rings and a satellite :-)
Isometric projection of 2-cube, 3-cube, 4-cube, ... , 8-cube
Basic rotation of 3D object and line foreshortening
This repo contains the first project done under the Design Practices Course COP290
A mathematics library for OpenGL
An exercise on the inner workins of 3d graphical engines, with support for orthographic and perspective projections
Scale and rotate orthographic projection while preserving a cardinal direction
A Java application for interactive 3D modelling and interpolation of faces.
Self centring mechanism in a chuck
Playing with spherical coordinates and simple orthographic projection.
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